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Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Mordor Units
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  • Builder:
    • default resistance increased to 50% (from 80%);
    • slash, specialist, crush, siege, flame, magic, frost, and hero resistance increased to 50% (from 100%);
    • pierce, cavalry, logical fire, and hero ranged resistance increased to 35% (from 50%);
    • structural resistance increased to 25% (from 50%);
    • vision radius increased to 300 (from 100).

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  • Orc Warriors:
    • cost reduced to 80 (from 100);
    • poison resistance increased to 75% (from 100%);
    • speed boost removed from horde bonus;
    • 50% flanking bonus added;
    • Bloodthirsty now a level two passive ability granting +25% Damage.

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  • Orc Archers:
    • CP requirement 60 (from 40);
    • unupgraded damage decreased to 20 (from 25);
    • upgraded damage decreased to 20/10 (from 25/25);
    • poison resistance increased to 85% (from 110%);
    • speed boost removed from horde bonus;
    • Bombard:
      • radius increased to 60 (from 30);
      • range increased to 370 (from 275);
      • burn rate increase with Fire Arrows decreased to 3 (from 20).

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  • Black Orc Warriors:
    • cost reduced to 250 (from 400);
    • CP requirement 72 (from 60);
    • is no longer categorized as an elite troop;
    • health reduced to 225 (from 300);
    • unupgraded / upgraded damage decreased to 70 / 140 (from 100 / 200);
    • presence now properly contributes to acquisition of horde bonus;
    • speed boost removed from horde bonus;
    • attack speed bug fixed; attack speed set to 1.6s (from 3.75s);
    • crush resistance reduced to 90% (from 50%);
    • siege, flame, and magic resistance reduced to 100% (from 50%);
    • frost resistance reduced to 140% (from 75%);
    • hero resistance reduced to 200% (from 100%);
    • hero ranged resistance reduced to 200% (from 60%);
    • structural resistance reduced to 50% (from 20%);
    • poison resistance increased to 60% (from 80%);
    • heavy armor senseless values bug fixed;
    • Bloodthirsty now a level four passive ability granting +25% Damage.

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  • Easterlings:
    • cost reduced to 300 (from 350);
    • CP requirement reduced to 60 (from 75);
    • speed increased to 50 (from 40);
    • heavy armor properties corrected;
    • Porcupine Formation armor boost now 150% (from 100%).

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  • Corsairs of Umbar:
    • cost reduced to 350 (from 400);
    • speed increased to 60 (from 55);
    • health increased to 300 (from 200);
    • damage increased to 50/100 (from 40/80);
    • frost resistance increased to 50% (from 100%);
    • crush resistance decreased to 140% (from 50%);
    • Fire Bombs:
      • pre-attack delay reduced to .4s (from 1.3s); clip reload time 3s; no effect on overall attack speed;
      • now properly has a minimum range, as it is a Bombard attack;
      • damage reduced to 10 (from 25);
      • burn rate radius decreased to 2 (from 5);
      • fuel damage increased to 10 (from 4);
      • fuel radius increased to 15 (from 5);
      • fuel min decay reduced to 20 (from 25).

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  • Haradrim Lancers:
    • cost reduced to 450 (from 500);
    • unupgraded / upgraded damage altered to 75/150 (from 80/120);
    • CP requirement now 70 (from 60);
    • crush deceleration reduced to 25% (from 30%);
    • min crush velocity now 60% (from 50%);
    • default armor increased to 100% (from 110%);
    • slash armor increased to 85% (from 110%);
    • pierce armor increased to 45% (from 75%);
    • cavalry armor increased to 135% (from 200%);
    • now have a 50% flanked penalty;
    • can no longer be trampled by enemy cavalry;
    • now use correct sound effects (instead of Elven sounds);
    • Heavy Armor:
      • cavalry resistance decreased to 90% (from 50%);
      • default resistance decreased to 55% (from 40%);
      • slash resistance decreased to 45% (from 40%);
      • pierce resistance increased to 25% (from 30%);
      • frost resistance increased to 50% (from 100%);
      • flame resistance decreased to 50% (from 0%);
      • hero resistance decreased to 100% (from 50%);
      • hero ranged resistance decreased to 100% (from 50%);
      • structural resistance increased to 35% (from 100%);
      • crush resistance increased to 1% (from 40%).

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  • Haradrim Archers:
    • cost increased to 500 (from 425);
    • buildtime decreased to 40s (from 45s);
    • speed increased to 50 (from 40);
    • unupgraded damage increased to 85 (from 75);
    • upgraded damage altered to 100/30 (from 75/75);
    • attack speed now 1.35s-1.85s (from 2.8s-3.2s);
    • heavy armor effectiveness bugs fixed;
    • horde member positions fixed;
    • Bombard:
      • radius increased to 60 (from 30);
      • range increased to 400 (from 350);
      • burn rate increase with Fire Arrows decreased to 3 (from 20).
    • Barbed Arrows:
      • now require level 2;
      • recharge time decreased to 45s (from 60s);
      • pack time 1.2s (from 3s);
      • damage bug fixed; no longer receive double proper benefit from level up damage.

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  • Mountain Trolls:
    • health increased to 2500 (from 1500);
    • speed increased to 70 (from 55);
    • +20% charge speed bonus removed;
    • now has 5% crush deceleration and 75% min crush velocity;
    • now gain self-healing ability at level three (30/s);
    • unarmed damage increased to 250 (from 200);
    • unarmed damage vs. pikemen decreased to 125 (from 200);
    • tree damage increased to 150 (from 120);
    • tree damage vs. pikemen decreased to 75 (from 120);
    • rock damage increased to 375 (from 300);
    • slash resistance increased 40% (from 85%);
    • pierce resistance decreased to 50% (from 30%);
    • specialist resistance increased 100% (from 175%);
    • cavalry resistance increased to 50% (from 75%);
    • hero resistance increased to 100% (from 200%);
    • experience requirements increased to 140/280/420/560 (from 70/140/210/280).

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  • Drummer Trolls:
    • build time reduced to 30s (from 45s);
    • moved to level 1 Troll Cage;
    • health increased to 2700 (from 2000);
    • damage radius and arc reduced to 50 and 45 (from 60 and 50);
    • Roar ability radius increased to 200 (from 100);
    • now has 5% crush deceleration and 75% min crush velocity;
    • now have a 20000% damage scalar vs. structures;
    • slash resistance increased to 40% (from 85%);
    • specialist resistance increased to 100% (from 200%);
    • cavalry resistance increased to 50% (from 100%);
    • siege resistance reduced to 100% (from 50%);
    • frost resistance increased to 30% (from 100%);
    • experience requirements increased to 140/280/420/560 (from 70/140/210/280);
    • auto-heal reduced to 30/s (from 35/s).

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  • Attack Trolls:
    • cost increased to 1000 (from 900);
    • damage reduced to 350 (from 400);
    • CP requirement 60 (from 45);
    • speed increased to 65 (from 55);
    • +20% charge speed bonus removed;
    • crush damage increased to 40 (from 10);
    • now has 5% crush deceleration and 75% min crush velocity;
    • no longer unable to trample many appropriate units;
    • gain self-healing ability at level 3 (30/s);
    • slash resistance increased to 25% (from 50%);
    • specialist resistance increased to 90% (from 110%);
    • hero resistance increased to 75% (from 100%);
    • hero ranged resistance increased to 75% (from 100%);
    • experience requirements increased to 140/280/420/560 (from 70/140/210/280);
    • Dominate Troll:
      • now requires level two (from level one);
      • recharge time increased to 2m (from 1m).

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  • Battering Rams:
    • cost reduced to 300 (from 400);
    • damage reduced to 600 (from 1000);
    • speed increased to 45 (from 32);
    • CP requirement 30 (from 25);
    • slash/cavalry resistance 75% (from 100%);
    • specialist resistance 50% (from 75%);
    • pierce resistance 10% (from 20%);
    • frost/magic resistance now 80% (from 100%);
    • hero resistance 125% (from 200%);
    • siege/flame resistance 40% (from 100%);
    • frost/magic resistance 30% (from 80%);
    • crew members no longer have bounty values;
    • can no longer be buffed or debuffed.

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  • Catapult:
    • cost increased to 350 (from 300);
    • CP requirement 30 (from 25);
    • delay between shots increased to 7500 (from 6000);
    • pierce resistance increased to 1% (from 5%);
    • flame/frost/magic resistance increased to 80% (from 100%);
    • hero ranged resistance 2% (from 5%);
    • large damage radius vs. structures increased to 100 (from 50);
    • now damage ally units;
    • Skull Ammunition:
      • affected by slower delay between shots;
      • terror radius 70 (from 85);
      • fuel increase min decay increased to 10 (from 1).

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  • Siege Tower (castle maps):
    • health increased to 4500 (from 3000);
    • shroud clearing increased to 400 (from 25);
    • siege resistance reduced to 200% (from 100%);
    • crush resistance reduced to 10% (from 1%);
    • flame/frost resistance increased to 50% (from 100%);
    • hero resistance increased to 100% (from 200%);
    • magic resistance increased to 30% (from 100%);
    • pierce resistance increased to 1% (from 25%);
    • hero ranged resistance increased to 1% (from 100%).

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  • Mumakil:
    • cost increased to 1600 (from 1000);
    • buildtime increased to 75s (from 60s);
    • CP requirement 70 (from 60);
    • speed reduced to 40 (from 50);
    • default resistance increased to 50% (from 65%);
    • slash resistance increased to 20% (from 50%);
    • specialist resistance increased to 30% (from 150%);
    • pierce resistance decreased to 50% (from 25%);
    • flame resistance decreased to 200% (from 100%);
    • siege resistance reduced to 130% (from 100%);
    • hero resistance increased to 100% (from 200%);
    • hero ranged resistance reduced to 200% (from 100%);
    • structural resistance increased to 20% (from 25%);
    • gains a self-healing ability when on level 3 (80/s);
    • experience requirements increased to 100/200/300/400 (from 50/100/150/200);
    • now dies sideways as in BFME I;
    • corrected all singular references to "Mumak";
    • weaker vs pikes by 10% (40% from 30%);
    • now must purchase Fire Arrows at the beginning of each WotR skirmish (this is a workaround for a bug in which Mumak Haradrim never began with Fire Arrows, even if the upgrade was previously purchased);
    • can now properly be upgraded by the Great Siege Works in the living world (strategic) map.
    • Charge:
      • speed reduced to 60 (from 80);
      • range increased to 500 (from 300);
      • 4000% damage scalar vs. most units added;
      • recharge time increased to 2m (from 30s).

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  • Orc Laborers:
    • command point requirement decreased to 1 (from 5);
    • damage increased to 10 (from 5).