locomotor bug fixed; should now better stay together as a horde;
now properly counted for the "Nazguls Killed" CaH award.
Morgul Blade:
base damage increased to 100 (from 80);
now does 200% damage against heroes;
dead victims now correctly rise as Wights; non-Hero units become Lesser Wights; hero units become Greater Wights; duration timer 90s;
recharge time increased to 60s (from 45s).
Screech now available at level 7 (from level 10).
Gothmog:
fixed friendly fire bug, no longer damages allied units;
fixed damage bug, damage reduced to 200 (from 300);
splash radius from standard attack increased to 12 (from 10);
non-Carnage attack range decreased to 11.5 (from 20);
Carnage:
damage bonus increased to +200% (from +100%);
now does 70% damage against structures;
now uses a blood red FX (rather than the Lurtz FX);
now available at level two (from level four).
Iron Hand now available at level 4 (from level 2);
Leadership moved to level 5 (from level 6).
Mouth of Sauron:
health reduced to 3000 (from 5000);
now has splash damage in radius 10;
dismounted speed corrected to 55 (from 50);
now uses tough hero armor when dismounted (from standard hero armor);
now uses new resilient hero armor when mounted (rather than mounted hero armor); altered values are resilient hero armor (mounted hero armor): default 25% (50%), specialist 60% (100%), flame/frost 30% (40%), magic 40% (50%), structural 50% (80%);
mounted min crush velocity 65% (from 50%);
mounted aim direction improved to make attack more realistic;
Evil Eye:
now available at level seven (from level ten);
200% scalar vs. the mounted Mordor Witch-king removed;
scalar vs. Drogoth altered to 80% (from 200%);
300% damage scalar vs. non-flying Nazgul units added;
115% damage scalar vs. other non-aerial heroes added;
recharge time increased to 150s (from 60s).
Dissent:
now available at level ten (from level six);
radius increased to 150 (from 100);
recharge increased to 240s (from 120s);
no longer affects mini hero hordes or Oathbreakers.
Khamul/Morgomir:
mounted magic resistance 160% (from 200%);
dismounted locomotor fixed, now far easier to control;
dismounted respawn fixed (now respawn mounted for full cost);
dismounted armorset now based on normal hero armor, but takes double damage from flame and logical fire and is near immune to frost (from standard tough hero armor);
dismounted healing increased to 45 health/second (from 30/second);
mounted healing reduced to 45 health/second (from 60/second);
no longer damaged by logical fires when mounted;
enemy units can now properly be afraid of and point at the mounted Fellbeasts;
mounted attack vs. BattleWagons fixed; now properly kills BattleWagons in one hit;
Morgul Blade:
base damage increased to 100 (from 80);
200% scalar vs. heroes added;
dead victims now correctly rise as Wights; non-Hero units become Lesser Wights; hero units become Greater Wights; duration timer 90s;
recharge time increased to 60s (from 45s).
Witch-King:
health reduced to 6000 (from 8000);
takes 12.5% less damage than before when mounted;
mounted pierce resistance reduced to 30% (from 25%);
flying armorset damage scalar increased to 75% (from 100%);
dismounted heal rate corrected to 45 health/second (from 20/second);
dismounted armor set changed to normal hero armor (from flying Witch-king Armor) but with double weakness to flame and logical fire and near immunity to frost;
10% damage scalar vs. Eowyn removed;
no longer damaged by logical fires when mounted;
no longer retains Fellbeast vision and shroud clearing when dismounted;
mounted attack vs. BattleWagons fixed; now properly kills BattleWagons in one hit;
Dread Visage dismounted effect radius increased to 200 (from 100).
Screech:
now works correctly when dismounted;
now has appropriate FX effect when dismounted.
Hour of the Witch-King:
now available at level eight (from level ten);
now has a new FX effect (flaming sword);
range increased to 300 (from 150);
now has an area of effect (radius 150); all heroes within its radius have their special ability timers reset;
units within radius 350 of the Witch-king are stunned by terror for 15s;
recharge time reduced to 180s (from 300s).
Fellbeasts:
now are tier 5, which means:
Command Points increased to 80 (from 70);
build time increased to 80s (from 70s);
respawn time increased to 200s (from 175s);
now need/grant the appropriate amount of experience as tier 5 heroes).