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Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Goblins Units
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  • Builder:
    • default resistance increased to 50% (from 80%);
    • slash, specialist, crush, siege, flame, magic, frost, and hero resistance increased to 50% (from 100%);
    • pierce, cavalry, logical fire, and hero ranged resistance increased to 35% (from 50%);
    • structural resistance increased to 25% (from 50%);
    • vision radius increased to 300 (from 100).

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  • Goblin Warriors:
    • buildtime reduced to 30s (from 33s);
    • preattack delay reduced to 245 (from 522), firing duration increased to 522 (from 245); this forces the attack animation to trigger only once per attack rather than retriggering halfway through;
    • speed boost removed from horde bonus;
    • Poison Blades ability duration no longer doubled by Forged Blades upgrade.

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  • Goblin Archers:
    • CP requirement 60 (from 40);
    • speed boost removed from horde bonus;
    • Poison Arrows:
      • poison damage per second increased to 6 (from 2);
      • can now be used as an auto-ability (right-click to let it be cast on its own at the first opportunity).
    • Bombard:
      • radius increased to 60 (from 30);
      • range increased to 315 (from 275);
      • burn rate increase with Fire Arrows decreased to 3 (from 20).

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  • Half-Troll Swordsmen:
    • cost reduced to 400 (from 500);
    • now available from a level one Fissure;
    • CP requirements decreased to 72 (from 88);
    • attack speed bug fixed; attack speed set to 1.5s (from 3.75s);
    • health increased to 650 (from 600);
    • pierce armor increased to 60% (from 80%);
    • attack range increased to 20 (from 11.5);
    • can no longer be crushed by any cavalry unit;
    • now unleash both rows of units when attacking;
    • speed decreased to 50 (from 55);
    • flanked penalty reduced to 50% (from 75%);
    • Charge:
      • no longer gives a speed bonus after the initial rush;
      • recharge time reduced to 120s (from 180s);
      • buff now lasts 20s; also fixes buff FX duration bug;
      • button now a Black Numenorian sword rather than a Snow Troll pick, slightly less out of place.

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  • Half-Troll Marauders:
    • cost reduced to 400 (from 500);
    • Porcupine Formation armor boost now 150% (from 100%).

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  • Cave Trolls (also applies to neutral Lair Trolls):
    • health increased to 2500 (from 2000);
    • speed increased to 70 (from 55);
    • +20% charge speed bonus removed;
    • now crushes units; now has 5% crush deceleration and 75% min crush velocity;
    • unarmed damage increased to 250 (from 200);
    • unarmed damage vs. pikemen decreased to 125 (from 200);
    • tree damage increased to 150 (from 120);
    • tree damage vs. pikemen decreased to 75 (from 120);
    • rock damage increased to 375 (from 300);
    • slash resistance increased to 40% (from 90%);
    • specialist resistance increased to 120% (from 175%);
    • cavalry resistance increased to 50% (from 75%);
    • siege resistance 80% (from 50%);
    • now have strong shockwave resistance;
    • now gains self-healing ability at level 3 (30/s);
    • experience requirements increased to 140/280/420/560 (from 70/140/210/280);
    • Throw Goblin:
      • damage reduced to 100 (from 200);
      • now causes Terror.

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  • Mountain Giants:
    • health reduced to 3400 (from 4000);
    • CP requirement 60 (from 50);
    • now gain a self-healing ability at level three (30/s);
    • slash resistance increased to 40% (from 100%);
    • specialist resistance increased to 100% (from 200%);
    • pierce resistance increased to 20% (from 50%);
    • flame resistance increased to 120% (from 300%);
    • cavalry resistance increased to 50% (from 75%);
    • hero resistance increased to 120% (from 200%);
    • hero ranged resistance increased to 50% (from 200%);
    • structural resistance increased to 20% (from 25%);
    • frost, magic, and siege resistance reduced to 120% (from 100%);
    • rock throw damage increased to 800 (from 600);
    • rock throw radius reduced to 70 (from 100) except vs. structures;
    • rock throw meta impact now affects allied units;
    • no longer unable to throw rocks over buildings;
    • no longer unable to crush units appropriate for crushing;
    • melee preattack delay (except for flanking attack) decreased to 1000ms (from 1400ms);
    • experience requirements increased to 140/280/420/560 (from 70/140/210/280);
    • Stomp:
      • radius 70 (from 50);
      • pre-attack delay 1.6s (from 2.6s);
      • damage 200 (from 1000).

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  • Spiderlings:
    • cost increased to 300 (from 250);
    • health increased to 250 (from 200);
    • damage increased to 100 (from 75);
    • they display the correct portrait when the horde is emerging from the Spider Pit;
    • Spiderling banner no longer incorrectly consumes command points;
    • damage scalar vs. structures increased to 90% (from 50%).
    • slash resistance increased to 75% (from 100%);
    • specialist resistance increased to 150% (from 200%);
    • cavalry resistance increased to 125% (from 150%);
    • experience level-up requirements decreased to 1/50/100/150/200 (from 1/140/280/420/560);
    • experience awards decreased to 3/4/5/6/7 (from 8/9/10/11/12);
    • level-up damage bonus decreased to 5 (from 10);
    • now have cavalry burning death speed (from infantry).
    • Venom Sacs:
      • now available initially (no longer requires research);
      • now is a rechargeable ability with a duration of 20s and a 1m recharge time;
      • poison damage increased to 6 (from 4).

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  • Spider Riders:
    • CP requirement decreased to 72 (from 78);
    • poison damage per second increased to 6 (from 4);
    • fixed broken bow animation while firing and reloading;
    • upgraded bow damage increased to 50/30 (from 50/25);
    • bow damage scalar vs. pikemen reduced to 75% (from 50%);
    • min crush velocity 65% (from 50%);
    • crush deceleration 20% (from 30%);
    • pierce resistance increased to 35% (from 40%).

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  • Orc Laborers:
    • command point requirement decreased to 1 (from 5);
    • damage increased to 10 (from 5).