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Lumber Mill
resource generation 12/15/18 (from 10/12/15).
Goblin Tunnel:
level-up armor bonus removed;
now properly has the Industry FX when affected by Industry.
Fissure
health increased to 3000 (from 1500).
Spider Pit:
cost decreased to 500 (from 600);
upgrade cost to level three decreased to 500 (from 1000);
upgrade time to level three decreased to 45s (from 60s).
Treasure Trove:
Fire Arrows moved to level one (from level three);
Scavenged Armor moved to level three (from level one);
Arrow Tower moved to level three (from level two), now fires a normal arrow (rather than a fire arrow);
upgrade cost to level 3 decreased to 500 (from 1000).
Battle Tower:
cost decreased to 400 (from 500);
now has only one garrisonable slot (from two);
Fire Arrows cost decreased to 200 (from 500).
Fortress:
siege resistance reduced to 120% (from 100%);
Fortress upgrade time altered. Upgrades <1000 cost now require 15s to research. Superweapons now require 45s to research. Was 30s for all.
Bat Cloud shroud clearing bonus reduced to +120% (from +160%).
Razor Spines:
cost decreased to 600 (from 1000);
work differently, somehow; hopefully better right? yeah.
Web Cocoon:
armor bonus reduced to +66% (from +100%);
cost reduced to 1500 (from 2000).
Dragon Nest:
buildcost reduced to 1500 (from 2500);
slowly heals very near Drogoth at about twice his natural heal rate.
Burrows fortress expansion:
cost decreased to 200 (from 700);
now additionally gives a 75 CP bonus.
Spider Hole expansion Spiderlings can no longer be buffed, debuffed, or turned into Wights.
Sentry Tower fortress expansion cost reduced to 400 (from 500).
Giant Sentry fortress expansion:
cost decreased to 800 (from 1200);
Giant no longer unable to throw rocks over buildings.