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Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Goblins Heroes
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  • Fire Drake Broods:
    • build time increased to 45s (from 30s);
    • CP requirement 90 (from 72);
    • can no longer trample; as such no longer deal infinite trample damage;
    • locomotor fixed, correcting their motion;
    • no longer improperly damage high aerial units;
    • damage from attack now spread out over the duration of the flame animation, rather than suddenly all occurring at once;
    • slash resistance increased to 50% (from 100%);
    • pierce resistance increased to 60% (from 100%);
    • all other resistances increased to 75% (from 100%);
    • no longer trigger eva event intended for large fire drake;
    • Inferno:
      • radius increased to 100 (from 75);
      • fixed fire logic radius bug; fire radius now 130 (from 150);
      • damage arc decreased to 60 (from 90).

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  • Fire Drakes:
    • cost increased to 1500 (from 1000);
    • buildtime increased to 90s (from 30s);
    • health reduced to 3500 (from 4000);
    • CP requirement now 50 (from 25);
    • now level up and start at level one; recruit from Fortress at level 10;
    • now have self-healing (healrate: 30 health/s);
    • no longer improperly damage high aerial units;
    • damage from attack now spread out over the duration of the flame animation, rather than suddenly all occurring at once;
    • specialist armor now 25% (from 80%);
    • crush, pierce, and poison armor now 20% (from 70%);
    • structural armor now 40% (from 70%);
    • hero and hero ranged armor now 70% (from 100%);
    • magic armor now 40% (from 100%);
    • frost armor now 140% (from 100%);
    • now have a specified crush weapon: 200 crush damage, 5% deceleration/unit; no longer deals infinite trample damage;
    • now uses breath attack rather than crush attack;
    • acceptable aim delta now 30 degrees (from 0);
    • now has strong shockwave resistance;
    • cost at Fortress decreased to 800 (from 2000);
    • Fortress purchase tooltip that displays before the Dragon's Nest is purchased corrected;
    • no longer instantly kill all garrisoned units when attacking a tower;
    • experience requirements increased to 140/280/420/560 (from 70/140/210/280);
    • Inferno:
      • damage arc reduced to 60 degrees (from 90);
      • recharge time increased to 180s (from 120s);
      • now available at level 4.

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  • Azog:
    • now uses tough hero armor (from standard hero armor);
    • attack range 11.5 (from 20);
    • knockback animation bug fixed;
    • death sound bug fixed; now uses the correct death sound (replacing Lurtz sound);
    • Brigandage:
      • now only affects Goblins, including Spider Riders and Gorkil;
      • Leadership bounty percentage reduced to 70% (from 100%);
      • no longer stacks with other Brigandage abilities.
    • Great Battle Rage:
      • duration decreased to 30s (from 60s);
      • can no longer affect overlapped units when activated;
      • armor bonus decreased to +40% (from +43%);
      • 70% scalar vs. structures added.
    • Crack the Whip:
      • recharge now 2m30s (from 3m);
      • experience award increased to 70 (from 50);
      • can no longer be ineffectually cast exclusively on summoned units, non-summoned units required to target;
      • tooltip now properly indicates that it affects Spider Riders.

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  • Gorkil:
    • mounted min crush velocity 65% (from 50%);
    • mounted locomotor bug fixed; now easier to control;
    • mounted speed increased to 90 (from 81);
    • dismounted damage reduced to 200 (from 300);
    • dismounted attack range 11.5 (from 20);
    • Skull Totem is now a Buff-type modifier (from Leadership);
    • Stinger:
      • paralysis effect removed;
      • poison damage duration decreased to 10s (from 30s);
      • initial damage increased to 1500 (from 20), damage type changed to hero (from slash);
      • recharge increased to 120s (from 60s);
      • can no longer target Fellbeasts, Eagles or Drogoth.
    • Call from the Deep recharge increased to 300s (from 180s).

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  • Shelob:
    • cost reduced to 1800 (from 2000);
    • now scales walls and cliffs;
    • speed increased to 90 (from 80);
    • turn speed halved;
    • crush deceleration decreased to 6% (from 8%);
    • min crush velocity 60% (from 30%);
    • specialist resistance increased to 40% (from 75%);
    • structural resistance increased to 70% (from 100%);
    • magic and frost resistance increased to 50% (from 100%);
    • no longer damages ally units;
    • no longer stealths in trees;
    • Poison Sting:
      • now available at level four (from level six);
      • poison damage decreased to 200/s (from 300/s);
      • poison duration decreased to 15s (from 30s);
      • recharge increased to 120s (from 60s);
      • now uses new Cripple Strike object filter.
    • Tunnel now available at level seven (from level ten).

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  • Drogoth:
    • magic resistance 160% (from 200%);
    • now uses the original main palantir image from BFME II;
    • no longer damaged by logical fires;
    • Fireball:
      • flame damage now properly has a 150% scalar vs. Fellbeasts/Eagles (bugfix);
      • magic damage no longer improperly has a 500% scalar vs. Fellbeasts/Eagles (bugfix);
      • siege damage now properly has a 300% scalar vs. Fellbeasts/Eagles (bugfix);
      • damage scalar against Witch-King on Fellbeast, Khamul on Fellbeast, Morgomir on Fellbeast and Gwaihir reduced to 150% (from 300%).
    • Wing Blast:
      • inner radius damage increased to 30 (from 15);
      • outer radius damage increased to 10 (from 5);
      • shockwave radius radius increased to 150 (from 100), matching the outer damage radius;
      • now uses the correct radius cursor.
    • Fire Flight:
      • radius reduced to 70 (from 100);
      • recharge increased to 150s (from 90s);
      • now deals double damage vs. Mumakil.
    • Incinerate:
      • recharge increased to 300s (from 180s);
      • total inner radius damage increased to 4000 (from 2000);
      • outer radius damage increased to 1500 (from 1000).