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Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Goblins Powers
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  • Tainted Land:
    • radius increased to 200 (from 175);
    • recharge time increased to 360s (from 180s).

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  • Cave Bats:
    • pierce resistance 50% (from 100%);
    • no longer prevent the construction of new structures underneath them;
    • no longer take damage from logical fires.

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  • Scavenger:
    • now affects all Wild and EvilBeast units (and only these units; for example, Summoned Wildmen, as Isengard units, are unaffected) on a team (rather than affecting all units of the player who purchased it);
    • bounty percentage reduced to 70% from 100%.

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  • Summon Spiders:
    • now Spiders rather than Spiderlings; models 33% larger;
    • now summons nine Spiders (from eight);
    • health increased to 1000 (from 750);
    • speed reduced to 105 (from 115);
    • duration reduced to 90s (from 180s);
    • shroud clearing increased to 300 (from 160);
    • can now use stances (infantry template).

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  • Untamed Allegiance:
    • recharge time reduced to 240s (from 360s);
    • effect range increased to 100 (from 60), so that lairs and their units are easily captured with one cast;
    • no longer castable on Balrog, Dragon, All Eagle Types, DragonStrike, Shade Wolf and Ring Heroes.

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  • The Wyrm:
    • health increased to 15000 (from 10000);
    • now classed as a hero and has a hero icon on the bottom of the screen;
    • can now use stances (hero template);
    • now has an experience award (50);
    • damage from attack now spread out over the duration of the flame animation, rather than suddenly all occurring at once;
    • structural resistance decreased to 100% (from 25%);
    • magic and frost resistance increased to 30% (from 100%);
    • Reposition:
      • now a visible, usable ability;
      • max cast range increased to 750 (from 500);
      • recharge time reduced to 2s (from 5s);
      • now has a hotkey - R.

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  • The Watcher:
    • pierce resistance increased to 10% (from 100%);
    • magic and frost resistance increased to 20% (from 100%).

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  • The Balrog:
    • health increased to 4800 (from 4000);
    • magic resistance increased to 70% (from 100%);
    • 40% of summon damage is now dealt only in radius 120 (from radius 200);
    • Ignite:
      • recharge increased to 30s (from 10s) to match the duration of the effect;
      • now grants +50% Damage and Armor (from +100% Damage and Armor)
    • Scream recharge 30s (from 10s).
    • Whip:
      • recharge time increased to 15s (from 10s);
      • can now target flying units. Fried chicken, anyone?
    • Damage from Breathe Fire now spread out over the duration of the flame animation, rather than suddenly all occurring at once.

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  • Summon Dragon:
    • health increased to 24000 (from 20000);
    • lifetime increased to 75s (from 60s);
    • speed increased to 75 (from 60);
    • magic and frost resistance increased to 75% (from 100%);
    • specialist resistance increased to 15% (from 100%);
    • preattack delay reduced to 1640 (from 2000);
    • delaybetweenshots reduced to 4100 (from 5000);
    • firing duration reduced to 2460 (from 3000);
    • damage from attack now spread out over the duration of the flame animation, rather than suddenly all occurring at once;
    • turn time now 2s (was 5s);
    • now should be able to blow up Explosive Mines.