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Rise of the Witch King

RotWK Patch 2.02 Cumulative Changelog

Angmar Structures
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  • Mill:
    • health decreased to 2000 (from 2100);
    • now properly has the Industry FX when affected by Industry.

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  • Troll and Wolf Den:
    • cost increased to 500 (from 450);
    • upgrade cost to level 2 increased to 400 (from 300);
    • build time decreased to 30s (from 45s);
    • health increased to 3000 (from 1500).

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  • Temple of Twilight:
    • cost reduced to 500 (from 600);
    • level 3 upgrade time reduced to 30s (from 60s).

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  • Dark Iron Forge:
    • Ice Munitions moved to level two (from level three);
    • Ice Arrows moved to level three (from level two).

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  • Battle Tower:
    • cost decreased to 400 (from 500);
    • health reduced to 2500 (from 3000);
    • now has only one garrisonable slot (from two);
    • no longer does too much damage by attacking with both a normal and ice arrow at the same time when upgraded (bugfix);
    • Ice Arrows cost decreased to 200 (from 500).

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  • Walls:
    • all wall objects now have standard Angmar wall health (3000);
    • various wall objects no longer frequent rape victims (missing armorsets added);
    • wall segment costs reduced to 30 (from 50);
    • hub cost reduced to 120 (from 200);
    • hub buildtime now 50s (from 30s);
    • new hub required after every fifth segment (from after every eighth);
    • gate upgrade cost decreased to 300 (from 500);
    • postern gate upgrade cost 500 (from 300);
    • Arrow Towers and Catapults can now receive upgraded ammunition from a nearby Fortress;
    • siege resistance decreased to 170% (from 85%) except in Campaign;
    • frost resistance increased to 1% (from 5%).

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  • Fortress:
    • siege resistance reduced to 120% (from 100%);
    • effective radius reduced to 750 (from 1500);
    • Fortress upgrade time altered. Upgrades <1000 cost now require 15s to research. Superweapons now require 45s to research. Was 30s for all but Banners, which were 10s (originally 5s).
    • Flames of Darkness no longer nonstandardly lowers hero revival costs by 20%.
    • Spike Moat:
      • cost decreased to 600 (from 1000);
      • damage altered to 5 force per 200 ms (from 2 magic per 300 ms);
      • illogical poison FX removed.
    • House of Lamentation:
      • cost reduced to 600 (from 1000);
      • range increased to 400 (from 300).
    • Ice Walls:
      • armor bonus reduced to +66% (from +100%);
      • cost reduced to 1500 (from 2000).
    • Witch-King's Sanctum:
      • projectile speed increased to 335 feet/second (from 201 feet/second);
      • emotion Doom radius expanded to 250 (from 20);
      • now damages allied units;
      • frost damage now has a 200% damage scalar vs. structures (which take half damage from frost);
      • siege damage vs. Fortresses halved;
      • recharge time increased to 360s (from 300s).
    • Dire Wolf Kennel:
      • now spawns five Dire Wolves (from four);
      • Dire Wolves:
        • damage decreased to 65 (from 75);
        • scalar vs. pikemen increased to 325% (from 300%);
        • now have Spiked Collars and 2.02 Spiked Collar armor (considerably stronger);
        • can no longer be buffed, debuffed, or turned into Wights.
    • Arrow Tower fortress expansion cost reduced to 400 (from 500).
    • Stone Thrower fortress/wall expansion:
      • cost decreased to 800 (from 1200);
      • health increased to 2000 (from 1250);
      • Stone Thrower hero ranged resistance 4% (from 10%).