RotWK Patch 2.02 Cumulative Changelog
Angmar Heroes
- Hwaldar:
- attack speed improved to 1.6s (was 2.6s);
- damage reduced to 180 (was 200);
- speed corrected to 55 (from 50);
- Brigandage:
- tooltip corrected; now indicates that resources are stolen for kills, not damaging enemies;
- no longer stacks with other Brigandage abilities;
- Leadership bounty percentage reduced to 70% (from 100%).
- summoned Spearmen and Axe Throwers now are of normal horde sizes;
- level ten Summon Hillmen no longer starts instantly recharged, instead uses recharge of level five Summon power.
- Morgomir:
- health reduced to 2700 (from 3000);
- attack damage increased to 250 (from 150);
- speed corrected to 55 (from 50);
- 70% damage scalar vs. structures removed;
- Morgul Blade:
- available at level 5 (from level 4);
- initial damage increased to 200 (from 80);
- 200% scalar vs. heroes added;
- dead victims now correctly rise as Wights; non-Hero units become Lesser Wights; hero units become Greater Wights with 90s duration;
- recharge time increased to 60s (from 45s).
- Dark Glory:
- now available at level 7 (from level 8);
- now a Spell-type modifier (from Buff); no longer nonsensically makes units weaker;
- duration increased to 30s (from 20s);
- no longer makes Black Numenoreans immune to crush deceleration when charging;
- no longer affects Thrall Masters;
- recharge time reduced to 180s (from 240s).
- Ruin:
- damage increased to 3000 (from 2500);
- 50% damage scalar vs. fortresses removed;
- now paralyzes structures for 30s;
- recharge time decreased to 180s (from 200s).
- Karsh:
- no longer drains health from structures;
- no longer drains health from machines (most siege units and Battlewagons), Explosive Mines, ships, and undead units (Nazgul, Wights, Army of the Dead, Shade of the Wolf);
- melee attack level-up damage altered as follows (*3 relates to the fact his attack is in three stages): Level 1: 70*3 hero + 70 magic; Level 2: 70*3 hero + 80 magic (from 70*3 hero + 70 magic); Level 3: 70*3 hero + 90 magic (from 70*3 hero + 70 magic); Level 4: 70*3 hero + 100 magic (from 70*3 hero + 70 magic); Level 5: 70*3 hero + 110 magic (from 80*3 hero + 80 magic); Level 6: 70*3 hero + 120 magic (from 80*3 hero + 80 magic); Level 7: 70*3 hero + 130 magic (from 80*3 hero + 80 magic); Level 8: 70*3 hero + 140 magic (from 80*3 hero + 80 magic); Level 9: 70*3 hero + 150 magic (from 90*3 hero + 90 magic); Level 10: 70*3 hero + 170 magic (from 90*3 hero + 90 magic).
- Chill Soul:
- radius increased to 75 (from 50);
- damage rebalanced as follows: Level 1: 5/s (unchanged); Level 2: 10/s (from 5/s); Level 3: 15/s (from 5/s); Level 4: 20/s (from 5/s); Level 5: 25/s (from 55/s); Level 6: 30/s (from 55/s); Level 7: 35/s (from 55/s); Level 8: 40/s (from 55/s); Level 9: 45/s (from 105/s); Level 10: 50/s (from 105/s);
- magic damage no longer affects poison-immune units;
- max height now 20 feet (from none);
- speed debuff now -33% (was -50%);
- speed debuff no longer affects inappropriate objects (flying units, 25 PP summons, Tom Bombadil, Ents, ring heroes).
- Blink now available at level five (from level seven).
- Whisper of Death:
- can no longer target Fellbeasts;
- recharge increased to 150s (from 45s).
- Rogash:
- splash radius 30 (from 40);
- heal rate bug fixed; healing now 30 health/second (from 30 health every 5 seconds);
- speed increased to 60 (from 55);
- +20% charge speed bonus removed;
- now has troll crushing properties and deals 40 crush damage to any unit crushed;
- now has 5% crush deceleration and 75% min crush velocity;
- specialist resistance decreased to 25% (from 15%);
- pierce resistance decreased to 20% (from 15%);
- frost resistance increased to 20% (from 25%);
- magic/flame/hero armor reduced to 30% (from 25%);
- hero ranged armor reduced to 25% (from 20%);
- fixed slow run animation;
- fixed lockup bug when capturing buildings;
- Dominate Troll:
- now requires level two (from level one);
- recharge time increased to 2m (from 1m).
- Leap:
- now available at level five (from level four);
- recharge increased to 120s (from 90s).
- Rage of the North:
- now available at level seven (from level eight);
- armor bonus reduced to +100% (from +300%).
- Witch-King:
- cost increased to 5000 (from 4000);
- health decreased to 6000 (from 8000);
- mounted speed reduced to 90 (from 100);
- dismounted speed corrected to 55 (from 50);
- armor set changed to normal hero armor (from Witch King Armor, a set which was designed for the flying Mordor Witch-King), but with double weakness to flame and logical fire and near immunity to frost;
- mounted armor set changed to mounted hero armor (from Witch King Armor), but with double weakness to flame and logical fire and near immunity to frost;
- mounted specialist armor reduced to 120% (from 100%);
- dismounted attack speed increased to 2.75s (from 3s);
- mounted min crush velocity 65% (from 50%);
- heal rate bug fixed; healing increased to 45 health/second (from 20 health/second);
- 10% damage scalar vs. Eowyn removed.
- Morgul Corruption:
- now available at level four (from level five);
- initial damage decreased to 300 (from 600);
- 200% scalar vs. heroes added;
- recharge time increased to 60s (from 45s);
- non-Hero victims now become Lesser Wights; hero units become Greater Wights; duration timer 90s.
- Terrible Fury now available at level six (from level eight);
- Hour of the Witch-King:
- now available at level eight (from level ten);
- now has a new palantir image;
- now has a new FX effect;
- range increased to 300 (from 150);
- now has an area of effect (radius 150); all heroes within its radius have their special ability timers reset;
- units within radius 350 of the Witch-king are stunned by terror for 15s;
- recharge time reduced to 180s (from 300s).