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Rise of the Witch King

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Rise of the Witch King Strategies

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Gameplay Tip

Tip of the Week #44: 2.02 Knights of Dol Amroth Changes

Monday, 11 Oct 2010
A very deadly 2.01 unit are the mighty Knights of Dol Amroth. With their extremely high damage and speed, they terrorized their enemies, trampling or destroying anyone in their path. Even Gimli was afraid to venture out from his Phalanx bodyguards to confront these elite cavalry units...
Gameplay Tip

Tip of the Week #43: Useful Hotkeys

Monday, 4 Oct 2010
This week's Tip of the Week will cover a few hotkeys that every RotWK player ought to know. We'll start with a few basic hotkeys, then cover the more advanced topics of teams and camera bookmarks.Basic HotkeysThese hotkeys are the ones a good player will have memorized and use regularly. Any...
Gameplay Tip

Tip of the Week #42: Shield Wall Formation

Monday, 20 Sep 2010
This week's tip is the fourth and final Tip of our four-part series discussing how to properly use stances and formations for various types of units. This week we will look at Shield Wall Formation. Shield Wall is basically a second stance for Gondor Soldiers and Uruk Swordsmen, and it's very...
Gameplay Tip

Tip of the Week #41: Pikemen and Cavalry Stances

Sunday, 12 Sep 2010
This week's tip is the third in a four-part series discussing how to properly use stances and formations for various types of units. This week we will look at stances for pikemen and cavalry. We're covering these in the same tip because these are the two types of units for which stances work...
Gameplay Tip

Tip of the Week #40: Swordsmen and Archer Stances

Tuesday, 7 Sep 2010
Welcome to the new Tip of the Week! This Tip will help you use stances properly for swordsmen and archers. Using stances properly will help you a lot and sometimes turns the game in your favor and puts you in a great advantage. Most of the players use stances correctly during early and mid-game...
Gameplay Tip

Tip of the Week #39: Hero and Artillery Stances

Monday, 30 Aug 2010
This week's tip is the first in a four-part series discussing how to properly use stances and formations for various types of units. This week we will look at stances for heroes and siege weapons. We're covering these first because heroes and siege weapons are by far the easiest units to learn...
Gameplay Tip

Tip of the Week #38: Men Kill Fellbeasts

Sunday, 22 Aug 2010
Many Mordor players like to use Fellbeasts against Men of the West, since Fellbeasts are Mordor's most effective counter to Men's powerful Rohirrim. Against an inexperienced Men player, Fellbeasts are indeed a good option. But any semi-decent opponent will be able to completely shut down your...
Gameplay Tip

Tip of the Week #37: 5PP Power Changes

Sunday, 15 Aug 2010
This week's Tip is a quick look over how the game's 5PP powers have changed from 2.01 to 2.02. It's always handy to have a general idea of how the powers are different, considering they're the ones you'll be using most frequently.Rallying Call has changed in three ways. First, its bonus has...
Gameplay Tip

Tip of the Week #36: Healing - Which is Better?

Monday, 9 Aug 2010
This Tip is a continuation of angelsfan's Healing - Which is Better which was published on the 2.01 portal. It's expected that you read that guide before this Tip. This Tip will deal only with the differences between the healing structures from 2.01 to 2.02.First of all, our stat charts....
Gameplay Tip

Tip of the Week #35: Countering Ents

Monday, 2 Aug 2010
Because Ents deal severe damage to structures, the Elven Ent summon is frequently used to destroy the enemy Fortress, and thus win the game. Even a failed Ent summon can be devastating to an opponent's base. If you're playing against Elves, as soon as you hear the Ents howl, countering the Ents...