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Rise of the Witch King

angmar mirror on bfme1 map

#1Oliver de Clisson  Apr 15 2021, 17:24 PM -
two nice ressource outposts on this map. and angmar again after an eternity.
#2Oliver de Clisson  Apr 21 2021, 19:08 PM -
QUOTE(Johann Tilly @ Apr 15 2021, 17:24 PM)
two nice ressource outposts on this map. and angmar again after an eternity.

And untamed allegiance used in this aswell. really useful power because you can spam lots cheap fast trained harass tropps with it on warg and goblin lairs.
#3Feanor  Apr 22 2021, 14:56 PM -
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Were you asleep when the game started? It took you very long to start moving your builders laugh.gif

Nice game, you slowly pressured your way to victory. You could've sent an occasional battalion to the side to harass the economy of your enemy. Also, a quick tech to the Wolves' Den would have helped you a ton since you both only used Gundabads and Axethrowers for a long while.

Nice usage of Untamed Allegiance, but you used the Wargs really badly. Don't let them fight pikemen or Hilltrolls, just run away. A better idea is to attack his mills and if units come to just run to the next mill so your wargs wouldn't die.
#4Oliver de Clisson  Apr 23 2021, 19:43 PM -
QUOTE(Feanor @ Yesterday, 14:56 PM)
Were you asleep when the game started? It took you very long to start moving your builders laugh.gif

Nice game, you slowly pressured your way to victory. You could've sent an occasional battalion to the side to harass the economy of your enemy. Also, a quick tech to the Wolves' Den would have helped you a ton since you both only used Gundabads and Axethrowers for a long while.

Nice usage of Untamed Allegiance, but you used the Wargs really badly. Don't let them fight pikemen or Hilltrolls, just run away. A better idea is to attack his mills and if units come to just run to the next mill so your wargs wouldn't die.


I didnt moved builders because I chatted with the oponnent at the start because I didnt want a mirror and asked him for restart but we came to conclusion to continue the game/mirror match.
I also posted this game because of its rarley seen map. With the wargs you`re ofc correct but I let them stay fighting because I wanted to see how the wargs from the creep do with howl vs other units. And I had ressource superiorty=autowin so I didnt cared. wargs were sent also for distracting and pressuring oponnen.t
My oponnent didnt took the powerful ressource outpost (maybe he didnt know map). that was main issue.
I also have 3-4 rotwk replays (Version 2.02 8.02 or 2.02 8.03 or 8.01 I believe) where I built Sorcerers or Karsh with angmar. rarley seen at those patches. Check them out of you want.
This post has been edited by Johann Tilly: Apr 25 2021, 16:49 PM
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