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Rise of the Witch King

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#1DeeZ Daryl  Feb 6 2017, 10:33 AM -

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Me dwarves vs Sania elverinos

Pls give me some advice, I can't see how dwarves are supposed to win elves in any way. Only thing I can imagine is that battlewagons are pretty vital in this matchup
#2StrayHeart  Feb 6 2017, 23:07 PM -
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i have shitloads of elf dwarf games against top players. I can pack them and send it to you some day
#3TaDa!  Feb 7 2017, 03:51 AM -
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Ye, better go bws instead of archery this mu most of the times. And dont use rc with dwarves if defending. Btw this bws tonnels bug is annoying, i thought its fixed in 6 00 ahah.
#4Mako  Feb 7 2017, 08:35 AM -
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I don't know what is better to choose between Dale/Bw. Anyway Archers vs elves suks. What is better between:

1x rax + Brand and then 1x rax
OR
1x rax + Bw and then Brand?

#5brabox  Feb 7 2017, 09:33 AM -
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QUOTE(DeeZ Daryl @ Yesterday, 11:33 AM)
Me dwarves vs Sania elverinos

Pls give me some advice, I can't see how dwarves are supposed to win elves in any way. Only thing I can imagine is that battlewagons are pretty vital in this matchup

Elves have no solid way to counter your first BW if you go 1 rax into forge. This should allow you to make a well-timed push with RC+Banner LS+infantry in Hold-Ground stance (you can add hobbits to tear through elf infantry). You can try to destroy his lvl2 rax or other important targets.
Never take your infantry out of hold-ground stance when under effect of LS+buff.

Also it should be easier to maintain map control than for your opponent. Use your money to invest in sure-fire things such as, in this case, heroes and upgrades.
Getting MoD or MoD summon might be a good idea to prepare for eagle summon and fort eagle.

Macro-trix: always try to spare guardian/phalanx combo. Elves tend to push out with 1 big force. If they're away from the base, always send guardian/phalanx to harass (unless he has mirks guarding). Best-case they'll actually retreat to fend off 2 hordes buying you a lot of time.
#6DeeZ Daryl  Feb 7 2017, 11:53 AM -

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Thanks guys! And Strayheart, yea, I would like to see some of those, can u pm me or something? No need to rush it though
#7Mako  Feb 7 2017, 12:06 PM -
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I hope you listen me even if i'm worse than you.

1) solas told in a topic that he don't like make tunnels in triangle position. Better 1 in front and 1 back to defend them better (are pretty hard to defend them). Then the third put away from base to keep Troll creep (pp and moneys) and then you can spam some hobbits.
Force Elves to engage your army. If you play defensivly (like you did in early game) you will lose your tunnels and you can't reach the other tunnel. DW + Defence style -> you lose.

2) heroes. I go fast Brand and then gloin becasue i need to attack (with a good army) elves PB. Then i make Minihorde to haras trees and kill heroes.

3) pp i like rc -> hobbits -> stones.

I know it is old 5.01 (so you have to switch also game.dat and select replay mode) but this is a good 1v1 Elves vs Dw

https://www.gamereplays.org/riseofthewitchk...s&id=310486
#8Excelsior  Feb 7 2017, 13:43 PM -
QUOTE(TaDa! @ Today, 03:51 AM)
Ye, better go bws instead of archery this mu most of the times. And dont use rc with dwarves if defending. Btw this bws tonnels bug is annoying, i thought its fixed in 6 00 ahah.

The bug wasn't fixed. BWs were given access to the mine network once again. That's it. The bug has been fixed for 6.1.0 tho.
#9brabox  Feb 7 2017, 13:56 PM -
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QUOTE(Excelsior @ Today, 14:43 PM)

The bug wasn't fixed. BWs were given access to the mine network once again. That's it. The bug has been fixed for 6.1.0 tho.

v6.1 = BW patch.
1) Mine fix
2) Exp fix (mounted guys who kill stuff level up the wagon -> if axes finish off a farm you get exp biggrin.gif)
3) No longer 1-hit KOed by fellas and eagles
#10brabox  Feb 7 2017, 14:05 PM -
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QUOTE(Mako @ Today, 13:06 PM)
I hope you listen me even if i'm worse than you.

1) solas told in a topic that he don't like make tunnels in triangle position.

This is especially true vs Elves because loriens have high dmg but low health. So every hit your fort can do helps you defend vs those first loriens.

Vs Gobs and isen I like going 2 farms within fort range at 96% and 85% (=+24/25 and +22), especially in 2v2 on Buck.

Triangle around fort is only useful if you plan to be more eco-based and defensive (+creeping). With 2 guardians in your tunnels + builder for wallhubs you can very effectively defend 3 mines around the fort. E.g. vs Angmar/Mordor/Men. But those aren't the hardest MUs for Dwarf to begin with.
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