Gameplan: -RB triangle in fortress range -constantly prepositioning orcs around my 4 RBs and split off what you can for harass -a tower at more exposed RBs vs. Spiders or small groups of gobs -No palace cause it's PP inefficient and can be wasteful/risky -Drummers vs. SRs, Mountain Trolls for light harass -a couple of Lumbers with safe proximity to the base (shouldve built slighty more workers coz longer distance) -Industry and Lumber money goes into ATs -a lot of multi-pronged harass with Trolls and Orc spam and eventually Wyrm to cripple him
Lmao those attacks trolls were insane. I think Brabox mentioned they get way too much armor per level. Azog was only tickling that troll at the end. Looks like you had the game anyway though, gg.
This post has been edited by Seargant: Jul 19 2017, 20:53 PM
Lmao those attacks trolls were insane. I think Brabox mentioned they get way too much armor per level. Azog was only tickling that troll at the end. Looks like you had the game anyway though, gg.
Yea they get way more armor per level than they were supposed to in v.6. So on level 2 they already have as much as they should have on level 5
-RB triangle in fortress range
-constantly prepositioning orcs around my 4 RBs and split off what you can for harass
-a tower at more exposed RBs vs. Spiders or small groups of gobs
-No palace cause it's PP inefficient and can be wasteful/risky
-Drummers vs. SRs, Mountain Trolls for light harass
-a couple of Lumbers with safe proximity to the base (shouldve built slighty more workers coz longer distance)
-Industry and Lumber money goes into ATs
-a lot of multi-pronged harass with Trolls and Orc spam and eventually Wyrm to cripple him