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Rise of the Witch King

Men hero spam vs ang early game

Fords of Isen (original)
Fords of Isen (original)
#1puregewalt  Dec 5 2019, 16:57 PM -
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I know that im noob and i should go kill myself, but how can u counter this kind of start as ang vs men
#2Platino  Dec 5 2019, 17:46 PM -
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QUOTE(puregewalt @ Today, 16:57 PM)
I know that im noob and i should go kill myself, but how can u counter this kind of start as ang vs men



Mate

Imo you should improve ur micro/macro/choice of troops

You made many mistakes in the first 5 minutes

But also I repeat what I have always said: heroes are too strong.. but its only my opinion

Orgueil only made one barracks and heroes spam, Gandalf in first min of game. I think that this could prove that perhaps the heroes are a little OP and should be weakened
#3puregewalt  Dec 5 2019, 19:07 PM -
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micro/macro/choice of troops, man, thats sounds like i should rethink my life biggrin.gif
#5brabox  Dec 6 2019, 08:48 AM -
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You built way too many wolf riders without having a solid melee presence. Wolf riders are basically 500 a piece.

Mounted heroes like Eowyn/Eomer completely rek wolf/direwolf combo.

Next time, don't build your wolf rider as the first unit. Wait for the opponent to reveal his swords first. Then, stick to one wolf rider and turn the next thrall into melee.
You can build a 2nd wolf rider if you can do a lot of damage with it. But generally, I'd try to limit it to 1.
#6O_Fingon_O  Dec 6 2019, 11:25 AM -
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Just totally agree. Heroes are stupidly powerful and should be weakened 3-4 times. Harldir who is 3 times thinner is still really valuable with +33/33 aura
#7brabox  Dec 6 2019, 12:04 PM -
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QUOTE(O_Fingon_O @ Today, 12:25 PM)
Just totally agree. Heroes are stupidly powerful and should be weakened 3-4 times. Harldir who is 3 times thinner is still really valuable with +33/33 aura

The main nerf I could still see is somehow changing passive leveling or something.

Other than that, heroes seem alright now that they give fair exp/pp rewards.

What would you propose?
#8Platino  Dec 6 2019, 13:33 PM -
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QUOTE(brabox @ Today, 08:48 AM)
You built way too many wolf riders without having a solid melee presence. Wolf riders are basically 500 a piece.

Mounted heroes like Eowyn/Eomer completely rek wolf/direwolf combo.

Next time, don't build your wolf rider as the first unit. Wait for the opponent to reveal his swords first. Then, stick to one wolf rider and turn the next thrall into melee.
You can build a 2nd wolf rider if you can do a lot of damage with it. But generally, I'd try to limit it to 1.




Undoubtedly he didn't play well.

But I (and other players) won many 1v1s starting with heroes or doing spam heroes with just one barracks.

I think that heroes should be modified, not all but most of them

As I said before, the heroes are too strong against fortresses
#9Platino  Dec 6 2019, 13:45 PM -
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QUOTE(brabox @ Today, 12:04 PM)

The main nerf I could still see is somehow changing passive leveling or something.

Other than that, heroes seem alright now that they give fair exp/pp rewards.

What would you propose?



The problem is not experience or leadership, but they are too strong alone
The heroes, for the most part, should be built to give more power and experience to the troops, instead we can play safely with only one barracks and then hero rush for the duration of the game.

When I see the long games, many times, in late play, I noticed that in the playing field there are only heroes and some troops scattered around the ground.

The leveled heroes are many times invincible, not even the mini heroes can shoot them down. If we take the example of boromir and aragorn against the dwarves, the zealots fail to kill them because the boromir horn blocks them, and + 2 health the zealots cant kill em. To build 3 zealots we need the barracks at level 3 and a long time to build them, instead the heroes do not need any barracks and above all when they are reborn they cost much less, instead all the other units cost the same!
#10puregewalt  Dec 6 2019, 13:51 PM -
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I see guys u wanking egos now, there is nothing wrong with starting wolf riders even when u dont see if he started swords or not(idk since when wolf rider and wolves start is a mistake), and in this case he did, another wolf riders that i did were super necessary, other than that u are not very helpful in your advicing, fact is he could with eowyn and eomer kill my thralls if not buffed one hit and cooldown is not long on their abilitties and i was still producing units its not like i did bunch of wolf riders and then my eco was fucked, i see more problem in fact that when thrall dies whole batalion dies with it, heroes are mby bit op esp late game, but its not something terrible, problem is exactly in this mu where first 3 men heroes got abilitty to aim specific units and against ang it is crucial
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