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Rise of the Witchking 2.01

[R] Gobs vs Men

#1Spartanicus  Jun 24 2007, 03:01 AM -
Replays: 22 Game:
This seem like a pretty good game with a decent amount of back and forth. [attachmentid=270405]

bombidle - Goblins - East
snipeftw - MoTW - West


Overview -

A pretty decent gamee from so decent players, quite a lot of battles going on in this replay all of which were won by the goblin player. A good replay showing just how goblins can take down MoTW easily for any who struggle.


bombidle -

You played a pretty good game as the goblins a good start enbaled you to make a fast goblin rush. Expanded very well early game which means a boost to your economy usually leading to an advantage over the other player. Good use of goblins to destroy lairs for resources. At times your units were left standing idle when they could hae been harassing or defending. You also harassed well making sure you were not under the forts fire while still attacking. You used Azog well to defend against soldiers and pikes. Use of wildemen summon in unison with your goblins was great. You did most things quite well which enabled you to finally pull out the victory.

Tips for improvement:

- Have all your units doing something.
- Attack from all sides.
- If you have your opponent cornered buy upgrades to finish him off quickly.


snipeftw -

You had a decent start building warriors in combination with spearman and you defended well against the initial attacks from the goblin player. You also used rally call well to buff your troops so you could take down RB's.You shoudl have really expanded more to boost your economy. You harassed your opponent well. You allowed units to be killed sometimes when you could have saved them by using micro. Terrible use of micro with knights - you ran them straight i to 3 hordes of goblins only for them to kill your knights with poison. You didn't have any form of defense in your base if you were to be attacked - therefore you lost. Not really a brilliant game by you which resulted in a loss.

Tips for improvement:

- Use micro to avoid losing units.
- Always have some form of denese back at your base.
- Expand as much as you can early game.

Overall Rating: 4

Reviewed By: Torrent
This post has been edited by Torrent: Jun 24 2007, 17:26 PM
#2Torrent  Jun 24 2007, 17:00 PM -
Replays: 3 Game:
Mine.
#3Yellow2Bellow  Jun 24 2007, 17:19 PM -
Replays: 1 Game:
*bitchslaps Torrent*
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