Quite a hard mu for goblins and i manage to survive for quite long, it was pretty even till middle game, then he overspammed me. When he thought he already won a watcher suprised him killing his entire army, i manage to destroy a bit of his economy and his industried furnace but his FU army started to harras me endlessly and finaly i get killed by dragon strike and a big army
Review by: Raiden^
Starting positions: Goblins/JR|Nantuko/Team1 - West Isengard/EaE|4NDR3W/Team2 - East
Overview:
This was a very good game overall. Both playerd played an amazing game and you didnt know who will win this until the very end. Nantuko started with a normal gob rush while Andrew decided to go for a wildmen start. First Andrew was a bit in trouble due to the gob player kinda outspammed him in early game and thx to his FW Tunnel he could harass his opponent nonstop. But when Andrew got a second clansteading things changed for the worse for Nantuko. He slowly got pushed back and altough he fought for not to loose his FW tunnels like for his life they got destroyed one by one from these wildmen. When Andrew got pikes and Lurtz it even became worse for Nantuko. Lurtz took azog out due to his cripple. Andrew slowly got map control and Nantuko was very busy by keeping the enemy away from his base. Thx to his watcher he was able to keep a big army from the isen player away but it wasnt enough. When Andrew casted Dragon Strike on the gobs fort it took massive damage and after that one troop of pikes took the fort out and the game ended.
You played a marvellous game there altough you lost. Both harassment and expanding were good the whole game tough. PP powers were well used as stancer were also most times right. I just can give you 3 tips. First you should try to upgrade your goblin caves 1by1. That way goblins will pump out much faster which will increase your spam and which maybe allows you to outspam the isen player. You should really try it out once. Second try to get bats at your fort. You ll have then a much better sight of the map and you ll also see from which side(s) your opponent will attack you and so youre prepared for it. Maybe some spider riders really would ve helped you. They could ve trampled the wildmen with ease and shoot the pikes with the bows. So try to mix some of these riders in next time.
You also played a very good game there. Your harassment and expanding were very good especially your expanding cause 3/4 of the map you used to place your Furnaces. Your PP useage was very good and stances were nearly always used right. In a 1on1 combat you should always try to keep your units into defensive stance. That way your units wont die that fast which is kinda important. Second your should get Crebain at your fort. You ll have a much better sight of the map and you ll have a big advantage cause you ll see from which side(s) your opponent will attack you. But very nice played.
Tips for improvement
Always use defensive stance in 1on1 combat
Get Crebain on your fort for a better sight of the map
Overall Rating:8
RotW Contender Silver Replay
This post has been edited by JuanRing: Sep 16 2007, 04:35 AM
you dont gotta be spamming it, PM someone if u want them to see, its annoying to see.
I have been doing that forever and your first one who complained, its not like im only one doing it, if replay gets from first page you bump it...its common thing
Review by: Raiden^
Starting positions:
Goblins/JR|Nantuko/Team1 - West
Isengard/EaE|4NDR3W/Team2 - East
Overview:
This was a very good game overall. Both playerd played an amazing game and you didnt know who will win this until the very end. Nantuko started with a normal gob rush while Andrew decided to go for a wildmen start. First Andrew was a bit in trouble due to the gob player kinda outspammed him in early game and thx to his FW Tunnel he could harass his opponent nonstop. But when Andrew got a second clansteading things changed for the worse for Nantuko. He slowly got pushed back and altough he fought for not to loose his FW tunnels like for his life they got destroyed one by one from these wildmen. When Andrew got pikes and Lurtz it even became worse for Nantuko. Lurtz took azog out due to his cripple. Andrew slowly got map control and Nantuko was very busy by keeping the enemy away from his base. Thx to his watcher he was able to keep a big army from the isen player away but it wasnt enough. When Andrew casted Dragon Strike on the gobs fort it took massive damage and after that one troop of pikes took the fort out and the game ended.
Goblins/JR|Nantuko/Team1
PP - Path: Bats - Summon Wildmen - Watcher - Warchant - Summon Spiderlings
BO: Tunnel - Tunnel - Cave - Tunnel
You played a marvellous game there altough you lost. Both harassment and expanding were good the whole game tough. PP powers were well used as stancer were also most times right. I just can give you 3 tips. First you should try to upgrade your goblin caves 1by1. That way goblins will pump out much faster which will increase your spam and which maybe allows you to outspam the isen player. You should really try it out once. Second try to get bats at your fort. You ll have then a much better sight of the map and you ll also see from which side(s) your opponent will attack you and so youre prepared for it. Maybe some spider riders really would ve helped you. They could ve trampled the wildmen with ease and shoot the pikes with the bows. So try to mix some of these riders in next time.
Tips for improvement- Upgrade your caves 1by1
- Get bats at your fort for a better sight
- Try getting some spider riders
Isengard/EaE|4NDR3W/Team2
PP - Path: Crebain - Warchant - Industry - Watcher - Devastation - Dragon Strike
BO: Furnace - Furnace - Clansteading - Furnace
You also played a very good game there. Your harassment and expanding were very good especially your expanding cause 3/4 of the map you used to place your Furnaces. Your PP useage was very good and stances were nearly always used right. In a 1on1 combat you should always try to keep your units into defensive stance. That way your units wont die that fast which is kinda important. Second your should get Crebain at your fort. You ll have a much better sight of the map and you ll have a big advantage cause you ll see from which side(s) your opponent will attack you. But very nice played.
Tips for improvement- Always use defensive stance in 1on1 combat
- Get Crebain on your fort for a better sight of the map
Overall Rating: 8
Silver Replay