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Rise of the Witchking 2.01

[R] Blade vs RoP

#1Raiden^  May 24 2007, 16:35 PM -
Replays: 10 Game:
Awards:
plz review this guys smile.gif
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Review by: Thorin^

Starting positions:
Angmar/Blade|Sasuke - West
Dwarves/RoP|ThePain - East

Overview:

This wasn't a very good game overall, the Angmar player clearly had the upper hand most of the time, which made it really one-sided. Sasuke went for the standard Gundabad spam, while his opponent chose for a Guardian Rush. At first those Guardians did pretty decent, but the endless waves of Gundabads overcame the Dwarven player. In answer to those Gundabads, ThePain built some BW's and got Brand, with which he fought them off for a while. He regained control a bit for a while, but the newly trained Sorcerers quickly finished off his mass army, turning it to Wights. Then Sasuke resumed his attacks, crippling ThePain and eventually destroying him. Overall, not really a good game, since it was pretty much one-sided.


Angmar/Blade|Sasuke

Not bad, you were quite good, although there still some mistakes. First off, get Wolf Riders to harass him and trample his Guardians (use two of them). Also, get some ATs and use Gundabads as meatshields. Mix units more, you nearly entirely used Gundabads and when you used other Thrall Master units, you didn't mix them but used them solely as well. Another thing, don't get Snow Trolls to trample Guardians with as they die quite fast in this patch. Last, expand a bit more, you need more line of sight, command points and a better economy.

    Tips for improvement
  • Get Wolf Riders to harass him, they are fast and agile.
  • Mix your units more, get some ATs and put them behind Gundabads.
  • Don't get Snow Trolls, it's much better to go for Karsh or Hwaldar first and then Sorcerers.
  • Expand a bit more, you need more resources, more line of sight and more command points.

Dwarves/RoP|ThePain

Not very good from you, there were a whole lot of mistakes that were quite unnecessary. First off, let your HoW and Mine face eachother so units coming out of it can get in the Mine system faster. Secondly, build your RB's at 97% so they won't take up as much space as 100%, but still produce maximum resources. Thirdly, go for a MoD + Phalanx rush, use the BO: Mine --> HoW --> Phalanx --> Mine near Inn --> Phalanx --> Mine near other Inn. That way you'll have a powerful combination of MoD + Phalanx. Another thing, build forward Mines, that way your units will reach his base a whole lot quicker. Use stances as well, aggressive when you are flanking units, trampling them, are attacking buildings or when they have 2 or more stacking buffs on them. Defensive should be used when you are engaging enemy units in melee front to front, when they are under fire, progressing over the map, being trampled, have stopped trampling or have 1 buff on them. Last, don't leave your builders next to just built buildings, they will only get killed that way.

    Tips for improvement
  • Go for Mine --> HoW --> Phalanx --> Mine near Inn --> Phalanx --> Mine near other Inn.
  • Use Stances, for more information, read this Stances/Formations Guide.
  • Build your RB's at 97%.
  • Build forward Mines, you'll reach the enemy base a lot faster.
  • Don't leave your builders next to just built structures, they will only get killed.

Overall Rating: 4
This post has been edited by Thorin^: May 24 2007, 21:57 PM
#2Thorin  May 24 2007, 18:41 PM -
I'll take it smile.gif
#3ultrazero  May 24 2007, 20:00 PM -
Awards:
you cannot review them ALL at once tbh

-ultrazero
#4Thorin  May 24 2007, 21:54 PM -
Sure I can tongue.gif

Well seeing that I had to get off the internet, but still had access to the comp, I just decided to tag 3 of them biggrin.gif

P.S. Done happy.gif
This post has been edited by Thorin^: May 24 2007, 21:57 PM
#5iLLeGaL  Nov 14 2007, 11:34 AM -
Replays: 1 Game:
Awards:
Well Played.
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