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Rise of the Witchking 2.01

[R] [vom]zeleo vs [istari] platine

#1ze_adri1  May 3 2007, 17:40 PM -
Replays: 7 Game:
Good game.
zeleo lose but destroy a castle^^

[attachmentid=245773]

Review by: Thorin^

Starting positions:
Dwarves/[vom]zeleo - West
Isengard/[Istari]Platine - East

Overview:

A pretty decent game, good play from the Isengard side, but with some mistakes on the Dwarven side, which cost him the game. He went for a Guardian Rush followed by BWs, while the Isengard player for a Uruk rush chose, followed by X-bows, Berzerkers and Pikemen. The Isengard player prove to be superior to his opponent, winning every battle and harassing him constantly. In the end he got an FU army and attacked his base, which got destroyed. It was not fully over yet, zeleo got a demolisher and sneaked it in the empty base, of which he destroyed the Fortress. Unfortunately his secret base was found and he got destroyed, just before he could try and destroy the last remaining buildings.

Dwarves/[vom]zeleo

Not really a good game from you, you made quite a few mistakes, some were crucial. Starting with your Build Order, don't go for a Guardian Rush, it was only effective in BFME2 1.04. Go for the MoD + Phalanx strategy. BO: Mine --> HoW --> Phalanx --> Mine near Inn --> Kill Troll with Pikes --> Take Inn --> Train 2 MoD --> Creep Lair. Also use stances more and better, you used them sometimes, but not the right one at the right time. Aggressive should be used when you are attacking a building, flanking, trampling or when your units have two stacking buffs on them. Defensive should be used when your units have one buff on them, are facing enemy units in melee mode, have stopped trampling, are under fire or are travelling over the map (this doesn't count for cavalry, they will slow down). Also expand more, you need a better economy to fend him off and you should apply more pressure as well. Harass his buildings constantly, you could have done this with your BW's, nothing could have caught up to you as they were the fastest unit on the field at that time. Build your RBs at 97% to save space and still have maximum income. Last, don't leave your builders next to just built buildings, this way they will only get killed.
    Tips for improvement
  • Let the HoW and Mine face and use this BO: Mine --> HoW --> Phalanx --> Mine near Inn --> Kill Troll with Pikes --> Take Inn --> Train 2 MoD --> Creep Lair.
  • Use stances, for more information read this Stances/Formations Guide.
  • Expand more, you need a better economy.
  • Put more pressure on him and harass him constantly, using two forward mines to do this is a good way.
  • Build your RB's at 97% and don't leave your builders next to just built buildings.

Isengard/[Istari]Platine

Well played by you, you went for a Uruk Rush at the start and destroyed a few Forward Mines to stop him from entering your base fast. You put good pressure on him and harassed him constantly, which was too much for him at the end. Going for Berserkers and eventually upgrades worked really well and you got his base down in no time. Unfortunately, he sneaked a demolisher in, which destroyed your fortress, but you got him in the end. A few mistakes were made though, first off use Shield Wall first and then the desired stance. Try and use Warg Riders vs Dwarves, no unit is fast enough and can beat him, only the BW is faster, but it loses horribly to Wargs. Build your RB's at 97% to save up space and still have maximum income. Last, get Lurtz, he's a good hero killer and if the game went on for a little while longer, those Dwarven heroes could have been a real pain to deal with.
    Tips for improvement
  • First use Shield Wall, then the desired stance.
  • Get Warg Riders vs Dwarves, they are excellent for harassing.
  • Build your RB's at 97%.
  • Get Lurtz, he's a real good hero killer.

Overall Rating: 3
This post has been edited by Thorin^: May 4 2007, 10:36 AM
#2Thorin  May 4 2007, 08:44 AM -
Mine smile.gif
#3iLLeGaL  Nov 14 2007, 10:39 AM -
Replays: 1 Game:
Awards:
Well Played.
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