Starting positions: Angmar/Tonyland/Team1 - West Goblins/Bombbidle/Team2 - East
Overview:
To be honest this was a very bad game.Atleast the gob player had an idea how to use his faction but the angmar one didnt even have that. Bombbidle started with the usual goblin spam while his opponment was just building RBs making it easy for bumbbdile to break throw. Tonyboys 2 bats of riders couldnt push the gob player back and after they died he hadnt got any units left to defend his base. Really early the gob player got his fort down with azog and the game ended.
Angmar/Tonyland/Team1
PP - Path: None BO: mill mill mill mill...
I ll directly link you to the Angmar Strategies. it has no sense if i d write a roman now here about your mistakes. maybe if you cross this topic by change take your time and read throw them.
Goblins/Bombbidle/Team2
PP - Path: Bats BO: Tunnel- Tunnel- Cave- Tunnel
Was also not really a good game from your side either. You just went harassing him with one bat of gobs and then you completely stopped doing it. You waited like you got 12 bats of gobs and then made an attack with them without macro/micro them well + you lagged at clumping. Read the Clumping Guide for more info.Better us that BO in generall with gobs: Tunnel- Cave- Tunnel- Tunnel- Cave. With that BO you get your first set of gobs a way faster out and you can start with your harass even earlier. Also let your caves face the enemies base for getting them faster to him. You completely forgot using stances in late game. Try to avoid that. They re very important to win a game. Also dont waste your bats. You got them out when you attacked an enemy RB building without even enemy troops attacking you so why pumping bats out?
Tips for improvement
Dont stop harassing your opponent
Work on your macro/micro (ctrl + number)
Better use that BO: Tunnel- Cave- Tunnel - Tunnel - Cave.
Try to avoid lagging at stances/clumping in late game.
Dont waste your bats in that way you did
Overall Rating: 2/10
This post has been edited by Raiden^: Jun 22 2007, 22:14 PM
Review by: Raiden^
Starting positions:
Angmar/Tonyland/Team1 - West
Goblins/Bombbidle/Team2 - East
Overview:
To be honest this was a very bad game.Atleast the gob player had an idea how to use his faction but the angmar one didnt even have that. Bombbidle started with the usual goblin spam while his opponment was just building RBs making it easy for bumbbdile to break throw. Tonyboys 2 bats of riders couldnt push the gob player back and after they died he hadnt got any units left to defend his base. Really early the gob player got his fort down with azog and the game ended.
Angmar/Tonyland/Team1
PP - Path: None
BO: mill mill mill mill...
I ll directly link you to the Angmar Strategies. it has no sense if i d write a roman now here about your mistakes.
maybe if you cross this topic by change take your time and read throw them.
Goblins/Bombbidle/Team2
PP - Path: Bats
BO: Tunnel- Tunnel- Cave- Tunnel
Was also not really a good game from your side either. You just went harassing him with one bat of gobs and then you completely stopped doing it. You waited like you got 12 bats of gobs and then made an attack with them without macro/micro them well + you lagged at clumping. Read the Clumping Guide for more info.Better us that BO in generall with gobs: Tunnel- Cave- Tunnel- Tunnel- Cave. With that BO you get your first set of gobs a way faster out and you can start with your harass even earlier. Also let your caves face the enemies base for getting them faster to him. You completely forgot using stances in late game. Try to avoid that. They re very important to win a game. Also dont waste your bats. You got them out when you attacked an enemy RB building without even enemy troops attacking you so why pumping bats out?
Tips for improvement- Dont stop harassing your opponent
- Work on your macro/micro (ctrl + number)
- Better use that BO: Tunnel- Cave- Tunnel - Tunnel - Cave.
- Try to avoid lagging at stances/clumping in late game.
- Dont waste your bats in that way you did
Overall Rating: 2/10