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Rise of the Witchking 2.01

[R] JUU vs. LNX

#1Spartanicus  Aug 29 2007, 02:45 AM -
Replays: 22 Game:
GG I thought pretty short, I am not so good as elves so a review would be nice.
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Review by: Raiden^

Starting positions:
Elves/[JUU]bombidle/Team1 - West
Isengard/[LNX]idail/Team2 - East

Overview:

This was not really a good game overall. Both players made quiet many mistakes which werent really necessary. bombidle went for a lancer rush while idail decided to start with a clansteading. First idail crepped all the warg lairs with his wildmen which gave bombidle the time to harass his opponent. For a while it really was bad for idail but when he got pikes out things changed for the better for him. Bombidle countered that by getting LW but he soon got outspammed from the isen player again. When he got torches up the disaster was complete. All pits from the elven player got destroyed and soon his fort too and the game ended.


Elves/[JUU]bombidle/Team1

PP - Path: Farsight
BO: Tree - Tree - Pasture - Tree


Well your gameplay was not really one of the best. You made quiet some mistakes which could be avoided easily. First when you harass with your first bat of lancers then dont immidiatly aim for his uruk pit besides you didnt take Rallying Call which makes it nearly unpossible to get this pit down. You have to aim for his furnaces first so that he is busy with rebuilding and defending them. When you lost like the half bat of your lancers you just sacrificed them in some way and rebuild a new bat at pasture which is a bit of a waste. Build a mirror so your injured lancers get healed there and that you dont need 450 to rebuild a bat of them. Further combine LW with archers. Thats very important in that matchup since isen infrantry > elven warriors if you dont back them up with archers. Also try to attack from different so you have a higher chance to distract your opponent and so you ll prolly be able to get more RBs down at once. In a 1on1 combat you should always put your units into defensive stance so that they last longer. You really have to expand more. You just had 3 trees the whole game through which is a way too less. Place them all over the map and on the angles. Last thing Haldir was a pure use of money. Better get some mirks or glorfindel instead of him. Prefered are mirks cause lurtz will prolly pin your hero and will take him out in no time.
    Tips for improvement
  • Aim for RBs first and not directly for pits
  • Combine LW with archers
  • Build a mirror to heal your injured troops
  • Attack from different sides
  • Defensive stance in 1on1 combat
  • Expand more
  • Dont get Haldir


Isengard/[LNX]idail/Team2

PP - Path: Crebain - Warchant
BO: Furnace - Clansteading - Furnace - Furnace


You also didnt show a good performance there. Your early harassment was terrible and your expanding was also not the best either. These 2 things are very important in every game and should never be forgotten. First dont creep all 3 warg lairs with your first wildmen. Maybe you get a nice boost of PP and money but you ll give your opponent the time he needs to harass your base down which is never good. So cut that out and immidiatly aim for his RBs. Your micro also was not good. Altough you got pikes + wildmen he was always able to tramble your wildmen with is lancers cause your pikes were somewhere else. Use ctrl + q (or ctrl + a) to let them all move on same speed. Last but not least dont run with your entire army after just one bat of lancers. If you let 1 pike troop chase it its fine but dont choose your whole army. Better attack with it your opponents base where its a way more usefull.
    Tips for improvement
  • Harass more early on
  • Expand more
  • Work on your micro (Ctrl + q, Ctrl + a to let your troops move on same speed)
  • Dont chase one bat of lancers with your entire army

Overall Rating:3/10
This post has been edited by Raiden^: Aug 30 2007, 18:35 PM
#2Raiden^  Aug 29 2007, 18:25 PM -
Replays: 10 Game:
Awards:
mine
#3Raiden^  Aug 30 2007, 18:36 PM -
Replays: 10 Game:
Awards:
done
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