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Rise of the Witchking 2.01

[R] MotW vs Mordor

#1Liam^  Apr 29 2007, 19:57 PM -
Replays: 32 Game:
Awards:
i thought i played alrite in this match i still need to improve with this faction but i put gondor archers to good use
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Review by: Thorin^

Starting positions:
Mordor/DARK|InSaNiTy^ - West
MotW/CL|Rebirth - East

Overview:

This was a quick, but good game between MotW and Mordor. CL went for a Knight Rush, suprisingly followed by Gondor Archers who also did amazingly well vs the Easterling raids, while Dark for an Easterling rush went based on what he saw with the Eye and then for Haradrim Lancers. CL managed to harass Dark well with his Knights while holding off the first Easterlings quite well with his Gondor Archers. He couldn't stop the Haradrim lancers from harassing though, they were too fast, but the single KoDA battallion in the end took down the fort together with 2 Knights, all RC'ed, which meant the end of the game for Dark. For anyone that still thinks Gondor Archers suck, this replay is a must.

Mordor/DARK|InSaNiTy^

You played quite a good game tbh, not really a lot of mistakes. You started out with an Easterling rush based on what you saw by scouting with the Eye, which was good adaption, but your opponent adapted quickly as well, nullifying your Easterling harassment. You should have built some more PB's, cause all you had the entire game was one Haradrim Palace. A few Orc Pits wouldn't have hurt as well and massing orcs + Gothmog is a really powerful strategy, they are immune vs Boromir's Horn and when Gothmog levels up they will also get LD which stacks with the Eye of Sauron plus you'll have the horde bonus, something which is amazingly hard to overcome. You also should have rebuilt your Palace asap after he destroyed it, it may have prevented those KoDA from destroying your Fort if you had some pikes.
    Tips for improvement
  • Get a few Orc Pits and level one up to Level 2 to train a few Black Orcs, the other should train Orc Warriors and Orc Archers so that reach an army of over 100 orcs, granting you the horde bonus.
  • Rebuild a PB asap after it gets destroyed, otherwise you'll find yourself out of units pretty soon.

MotW|CL|Rebirth

Well played by you, you used a pretty unusual strategy going for Gondor Archers, but surprisingly they worked as best as one could have hoped. A few things though, you didn't build your farms at 97%, which slowed down your economy. Always build them at 97%, they will still produce max resources and it doesn't cost as much space as 100%. Expand more as well, you didn't go much beyond 3-4 farms, which you really should have. Your stance usage could be a little better as well. Use defensive when your units have one buff on them, when your cavalry is bogged down after trampling, when your melee units are serving as meatshields or are fighting enemy units, when your archers are engaged by melee units. Use aggressive when trampling, attacking buildings or flanking. Even though you didn't expand very well, you still managed to get KoDA out really fast and end the game.
    Tips for improvement
  • Always build farms at 97%, it doesn't cost as much space as 100% and they still produce max resources.
  • Expand more, you could have gotten those KoDA even faster than you did now by expanding.
  • Use aggressive when attacking buildings, flanking, trampling or when your units have 2 buffs on them, use defensive for the rest, except with running cavalry, they will slow down.

Overall Rating: 5
This post has been edited by Thorin^: May 1 2007, 06:48 AM
#2Liam^  Apr 30 2007, 15:15 PM -
Replays: 32 Game:
Awards:
bump.. its quick match so dont be afraid ph34r.gif
#3Thorin  Apr 30 2007, 15:40 PM -
Mine smile.gif
#4Liam^  May 1 2007, 07:04 AM -
Replays: 32 Game:
Awards:
thanks mate smile.gif
#5iLLeGaL  Nov 14 2007, 10:05 AM -
Replays: 1 Game:
Awards:
Well Played.
#6Oliver de Clisson  Dec 20 2017, 18:13 PM -
Gondor archers are good enough. You only need to protect them with some pikemen.
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