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Rise of the Witchking 2.01

[R] RtG_vs_JR

#1WuShU  Aug 16 2007, 13:33 PM -
Replays: 6
Wasnt really the longest Game but there you see that bad starts makes it very difficult to find in Game .But GG UebeRmiCro banana.gif
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Review by: Raiden^

Starting positions:
Elves/[^RtG]Kong^Fu/Team1 - West
Angmar/JR|Foresight/Team2 - East

Overview:

This game was not that bad. Both players gave their best and it was funny to watch the rep. Kongfu went for a lancer rush while Foresight started with the usual gundabad orcs. Of course Kongfus lancers owned these orcs and destroyed a large amount of Foresights base. Then he tried a combo of orcs and pikes. This way he was able to keep the elve busy while he rebuild his base but when kongfu got mirks out the disaster was complete. They killed Foresights troops like nothing. Even his wolf riders couldnt help there. He got pushed back in his base and lost all his buildings and he hadnt got a chance anymore to push the elve away. When his fort fell the game ended.


Elves/[^RtG]Kong^Fu/Team1

PP - Path: Rallying Call - Arrow Volley - Elven Mist
BO: Tree - Tree - Pasture - Tree


You played an amazing game there. Your early harassment was pretty good as it was your expanding. You were able to lock him in his base quiet early. You didnt make many mistakes. First when you engage with your opponent in a 1on1 combat then put your units into defensiv stance. This way they ll last longer than in aggressive stance. Second you should always support your archers with some pikes. He was able to trample your first waves of mirks just cause you didnt send them with archers. Well not much more to say. You really did a great job there.
    Tips for improvement
  • Puth your units into defensiv stanc when you engage in a 1on1 combat
  • Always try to support your archers with pikes so they cant get trambled so easy


Angmar/JR|Foresight/Team2

PP - Path: Fellwind - Warchant
BO: Mill - Mill - HoKM - Mill


You also didnt play that bad. Keeping lancers away from RBs is quiet hard even if you have pikes and you were unlucky that you lost some thralls in the beginning needlessly. Dont send your Thralls unsummoned to your opponents base. They ll just die cause most players will see them and knock them out. Also when your thrall just got trambled and flies in the air then dont try to summon anything cause the only thing he ll summon then is nothing besides he ll get useless then. Try to combine your forces with AT early on. They deal quiet a nice dmg to LW and mithlond sentry so they could have helped you very much. Last but not least try to expand more. You lost many RBs due to lancers but keep rebuilding them.
    Tips for improvement
  • Dont send your thralls unsummoned to your opponents base
  • Dont try to summon anything when the thrall just got trampled cause he ll get useless then
  • Combine your forces with ATs. They could have helped you really much
  • Expand more and keep rebuilding your RBs

Overall Rating:5/10
This post has been edited by Raiden^: Aug 18 2007, 15:46 PM
#2Link^  Aug 16 2007, 14:28 PM -
Replays: 1 Game:
Mine smile.gif
#3UbErMicRo^  Aug 16 2007, 15:43 PM -
Replays: 15 Game:
Awards:
That there unwas according to I game good neither give her on curious org. It are given games which who be here curious and can instruct something, but so, I must not correct me nobody know that make error. They have caused a lot errors at the beginning that I have played through. Greetings smile.gif


I apologize for my english if somewhere I mistook
#4Raiden^  Aug 16 2007, 20:48 PM -
Replays: 10 Game:
Awards:
tagged for you
#5Raiden^  Aug 18 2007, 14:55 PM -
Replays: 10 Game:
Awards:
since it seems that you wont do that i ll just go ahead and review it
#6Raiden^  Aug 18 2007, 15:48 PM -
Replays: 10 Game:
Awards:
done

ps: sry for tripple post
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