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Rise of the Witchking 2.01

[R] allias vs BGS

#1lolailo  May 20 2007, 13:35 PM -
Replays: 1
really gg, very lame for allias but good game pls review

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Review by: JuanRing

Goblins ([BGS]Rosas) & Elves ([BGS]Inferno): North
Isengard ([allias]bobby) & Angmar (El^KhaTiaM): South


Overview:

A quite intense game which saw a lot of hero use on the BGS team and redundant use of the notorious Warg Lairs on the allias team. Both allias players base crawled toward Rosas's base in an attempt to eliminate one of their opponents but what neither of them saw was the cash that Rosas was accumulating which suddenly dropped from 5000 to 0. A minute later Drogoth made his appearance and seeing ony slow XBows to oppose him, went on a killing spree which was supported from the Elven side with Elrond and his troops. BGS was unstoppable from that point on and - almost losing none of their heroes and leveling them at a very rapid pace - invaded the disoriented allias players structure for structure until Azog, Marauders and Ents tore down the Isengard fortress which was the prelude to allias's surrender.


Goblins & Elves - BGS

Build Order: Tunnel - Tunnel - Cave - Tunnel - Cave
Power Point Path: Bats - Tainted Land - Wildmen - Watcher

Build Order: Tree - Tree - Barracks - Tree
Power Point Path: Rallying Call - Heal - Elven Wood - Ent Summon

A good game with very good teamwork from you two. After floundering at the Warg Lair spam which you fed with Goblins initially you decided to both go for hero based strategies which paid off as your hero use was excellent. Elrond and Drogoth were a good team at repelling your opponents' combo and after that you didn't hesitate to destroy the forward base allias had constructed. You could have ended the game quite a bit sooner though, as both of you - especially Inferno - had significant cashfloat from mid game on which could have been invested in faster upgrades and stronger units. You both tried to limit your cashfloat by spamming heroes you didn't need or really use later on which unnecessarily prolonged the game. But very well played all round.
    Tips for Improvement:

  • Invest your money better as the game progresses. Rather than spamming heroes you don't need you could upgrade your structures and fort.
  • (Goblins) Avoid getting too close to Warg Lairs when trying to pass by them.
  • (Elves) Watch your cavalry better. Charging Lancers into buffed spearmen is never a good idea.



Isengard & Angmar - allias

Build Order: Furnace - Furnace - Uruk Pit - Furnace
Power Point Path: Birds - War Chant - Devastation - Watcher

Build Order: Mill - Hall of Kings Men - Mill - Mill
Power Point Path: War Chant - Orc Summon

This was a very shaky game by both of you. Spamming two XBow units early game would have virtually cost you the game, had the Elves gone for cavalry. XBows are only worth it in conjunction with other units as - on their own - their recharge rate is so slow that you're going to lose them to cheaper units. Your Warg Lair crawling was effective but you made some severe mistakes along the way. After securing the Outpost with a Warg Lair you failed to capture the building which your opponents kept for several minutes.
Bobby, you made the mistake of getting Devastation (which in the long run is definitely worse than Industry) and then floated the cash you got from it. You could have purchased Saruman at several occasions who would have been a powerful weapon against the Goblin spam and against Drogoth (also being able to capture Elven archers with Wormtongue to help kill him). Instead, you wasted a lot of cash on unupgraded XBows (you never even started to get upgrades), Towers with fire upgrades (which are useless unless you garrison them with archers) as well as a Lurtz who swiftly fell.
Khatiam, you almost seemed clueless as to what to do from a certain point on. After losing numerous Wolf Riders (keep in mind that they cost 550 and are therewith among the more expensive cavalry units in the game) needlessly, you helped bobby crawl up to the Goblin base. But then you failed to make use of Angmar's versatility and just non stop spammed Thrall Masters despite having a heavily flourishing economy. The only thing you ended up doing was to spam level 3 Halls of Kings Men in precarious spots losing all of them before your Dark Rangers exited or having Dark rangers exit into clumps of units, immediately dying. When you finally got an alternative Production Building, it was to get Sorcerers which is probably the worst choice for Angmar when Drogoth is on the field.
    Tips for Improvement:

  • Don't lose expensive units early game such as Wolf Riders or XBows to cheap Goblins.
  • Don't let your opponents keep the Outpost when you've got the middle secured.
  • (Isengard) Get useful units and upgrades instead of cashfloating and losing unupgraded units to Drogoth en masse.
  • (Isengard) Know when to stop spamming defensive structures, you were just wasting cash from a certain point on.
  • (Angmar) You should have attacked the Elves or tried to sneak his sometimes uncovered base rather than keep sending help (which became increasingly useless) to your ally.
  • (Angmar) Don't waste money by building level 3 structures in highly dangerous spots and interrupt unit production before having expensive units such as Dark Rangers enter to their death against clumps of melee units.
  • (Angmar) Adapt your strategy. Be it heroes, catapults, trolls, faster sorcerers; almost anything would have been better than what you were doing.



Overall Rating: 5/10
This post has been edited by JuanRing: Jun 9 2007, 16:22 PM
#2Teh^Fr0ggst3R  May 20 2007, 19:59 PM -
Replays: 8 Game:
Awards:
eyebrow.gif Campers eyebrow.gif
#3-Anyhow-  May 20 2007, 20:12 PM -
Replays: 27 Game:
Awards:
QUOTE(Aradrien @ May 20 2007, 21:59 PM) *

eyebrow.gif Campers eyebrow.gif

Watch it and give opinion wink.gif
#4JuanRing  Jun 9 2007, 16:23 PM -
Done.
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