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Rise of the Witchking 2.01

[R] TF vs

#1BEAULYBOY  Aug 15 2007, 21:40 PM -
Replays: 7 Game:
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i would like a review as i rarely ever defeat dwarves

Review by: Raiden^

Starting positions:
Dwarfes/CaffeineCZE/Team1 - West
Isengard/Magestic^Eagle^/Team2 - East

Overview:

This was not really a good game cause it was pretty much one sided. The isen player clearly had the upper hand the whole game though. Caffeine went for the usual MoD strat while Magestic^Eagle^ went for a warg pack rush. These wargs did pretty good at getting Caffeins mines down and got his inn down pretty fast. Then Cafeine was locked in his base the whole game though. The isen player harassed him nonstop and took all rebuilded mines down. With a Combo of uruks, pikes, berserkers, death bringers and lurtz he was able to get through the dwarfes defense and took his whole base down and the game ended.


Dwarfes/CaffeineCZE/Team1

PP - Path: Rallying Call - Heal - Rebuild
BO: Mine - HoW - Mine - Mine


You didnt play a good game overall. You allowed the isen player to get you locked in your base in no time. You also made quiet some mistakes. First start with 2 RBs. You ll have alot more cash then and it only takes 15 secs longer. Also place your RBs on 97-100% so they produce the maximum ressources. When you take over the inn make sure that you completely destroy the trolls lair cause the troll respawned and took your archers out which was really bad. Watch your builders. Retreat them when you see enemy troops or alternative build a wall hub. Also never forget to use stances. Theyre really important even in late game. Try to get the inn back. MoD are really importand so you shouldnt give the inn up. Also try to get both inns so you can get MoD even faster. Last but not least try to expand more. Place mines all over the map so you can get a big army and you wont run out of cash.
    Tips for improvement
  • Start with 2 RBs to have more cash early on
  • Place your RBs on 97-100% so they produce the maximum ressources
  • Destroy the trolls lair completely so that the troll wont take out the newly trained archers there.
  • Watch your builders. Retreat them in time or build a wall hub
  • Never forget to use stances. Theyre reall important even in late game
  • Try to get the inn back. MoD are really important
  • Try to get both inns for better MoD spam
  • Expand more for getting a big army and more cash


Isengard/Magestic^Eagle^/Team2

PP - Path: Bats - Industry
BO: Furnace - Furnace - Warg Pit - Furnace


Your gameplay wasnt that bad. Your harassment was really good as it was your expanding. But i d suggest you you start in another way. Many ppl say the best start against dwarfes are uruk hais but you should do that. Better start with a Clansteading and spam wildmen. You can take out the inns with them pretty fast and theyre also very good for harassment. You just have to watch out for BW get an uruk pit ASAP after the clansteading. Dont run with your wargs into pikes. It ll do more harm to you than to your opponent. Also mix your units with pikes. Your opponent already had BW and you still just attacked with mas uruks and of course they did in no time.
    Tips for improvement
  • Start with Wildmen. Theyre really good for gettings inns down and RBs
  • Get pikes when you see he got BWs
  • Dont run with your wargs into pikes

Overall Rating:4/10
This post has been edited by Raiden^: Aug 16 2007, 11:38 AM
#2CaffeineCZE  Aug 16 2007, 07:19 AM -
Replays: 9 Game:
gg
smile.gif
#3Raiden^  Aug 16 2007, 10:35 AM -
Replays: 10 Game:
Awards:
will do that
#4Raiden^  Aug 16 2007, 11:39 AM -
Replays: 10 Game:
Awards:
done
#5BEAULYBOY  Aug 16 2007, 15:11 PM -
Replays: 7 Game:
QUOTE(CaffeineCZE @ Aug 16 2007, 08:19 AM) *

gg
smile.gif

yeh gg m8 smile.gif
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