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Rise of the Witch King

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General Tips

By Asuna - 5th January 2011 - 15:55 PM

Advanced Hotkey Strategies
Hotkeys are an important factor in every strategy game, especially in The Rise of the Witch-king. They grant you the ability to react more quickly and to multitask more effectively. These hotkeys have been mentioned many times in guides but let's analyze them a bit more and have a look at
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Waypoint Strategies
Waypoints may seem like they don't have many uses, but they permit some very interesting strategies. In this guide, I will analyze each situation where waypoints can be very useful. With them you can multitask - something that is always needed. The most common use for waypoints is to lead
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Tricking Flying Units
Flying units are known to cause a lot of trouble and can be deadly opponents. They are fast, they can pass over obstacles, and they can slowly help the player gain map control by destroying the opponent's outer economy. Flying units are hard to deal with because they can only be targete
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Situational Heroes
We all know that not all heroes are suitable for all situations. For example, getting Shelob vs Angmar would be suicide. This guide is intended to help you not to make such dreadful decisions; and to help you understand when to use several underused heroes. Men have a total of eight heroes and
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Competitive Walling
Hello and welcome to a tip about what is probably the most underused and underestimated structure in 2.02 – I am of course talking about… pause for suspense… WALLS! Most skilled players consider walls extremely lame but there are situations where walls can come in extremely handy.
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Fast Resource Building Construction Tip
In this tip I will try to explain the most effective way to build your first two resource buildings as quickly as possible. We are talking about gaining only a few seconds, but even those few seconds are still important. Something that you may not know is that you can start using this method once the
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You're Welcome!
It has been a while since I have had time for a guide. But I decided to bring one key feature of Fords of Isen II and many other maps closer to you: The almighty Inn. Inns are usually protected by a strong creep such as a Cave Troll, a Barrow Wight or even a Fire Drake. These need
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Useful Hotkeys
This week's Tip of the Week will cover a few hotkeys that every RotWK player ought to know. We'll start with a few basic hotkeys, then cover the more advanced topics of teams and camera bookmarks. These hotkeys are the ones a good player will have memorized and use regularly. Any ClanWars player
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Shield Wall Formation
This week's tip is the fourth and final Tip of our four-part series discussing how to properly use stances and formations for various types of units. This week we will look at Shield Wall Formation. Shield Wall is basically a second stance for Gondor Soldiers and Uruk Swordsmen, and it's very important to know how to use it
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Pikemen and Cavalry Stances
This week's tip is the third in a four-part series discussing how to properly use stances and formations for various types of units. This week we will look at stances for pikemen and cavalry. We're covering these in the same tip because these are the two types of units for which stances work differently in 2.02 than
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Swordsmen and Archer Stances
Welcome to the new Tip of the Week! This Tip will help you use stances properly for swordsmen and archers. Using stances properly will help you a lot and sometimes turns the game in your favor and puts you in a great advantage. Most of the players use stances correctly during early and mid-game but in
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Hero and Artillery Stances
This week's tip is the first in a four-part series discussing how to properly use stances and formations for various types of units. This week we will look at stances for heroes and siege weapons. We're covering these first because heroes and siege weapons are by far the easiest units to learn how to stance
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5PP Changes
This week's Tip is a quick look over how the game's 5PP powers have changed from 2.01 to 2.02. It's always handy to have a general idea of how the powers are different, considering they're the ones you'll be using most frequently. Rallying Call has changed in three ways. First, its bonus has been reduced.
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Countering Ents
Because Ents deal severe damage to structures, the Elven Ent summon is frequently used to destroy the enemy Fortress, and thus win the game. Even a failed Ent summon can be devastating to an opponent's base. If you're playing against Elves, as soon as you hear the Ents howl, countering the Ents becomes
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Porcupine Formation
ClanWars players don't use Porcupine Formation very often for two main reasons. First, Porcupine Formation has two big disadvantages. The first disadvantage is that using Porcupine Formation is basically the opposite of clumping: your units stay in formation and will only attack the enemy if he gets
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Charge and Clump!
Sometimes players are so busy fighting the enemy that they forget to clump their units to destroy buildings faster or kill heroes who don't have splash damage faster. But now I'm going to teach you a trick, how to clump using the Charge ability of a unit. In Rise of the Witch-King we have four units who
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Stacking Made Simple
Stacking in 2.02 is so easy, even the caveman in the Geico commercial can do it, or understand it as the case may be. So why can't RotWK players? Anyone who's taken the time to read the 2.02 Stacking Guide knows exactly what's going on, but for those who haven't, this quick summary will prove
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