I didn't see much activity from DeMusliM until the very end of the game. So I don't know exactly what "micro" he meant. Yes he managed his troops very well, but the army wasn't balanced and the absence of tanks was very noticeable. Tanks would surely help to protect the main base and could be useful during the offence (which wasn't there either). Diehilde played a nice defensive-upgrading zerg. Ultras were a nice touch, though of course, purely optional at that point... Wub.
The end of the game was great, the terran player had pretty good unit control and fought gallantly against a superior zerg economy.
But why no pressure in the beginning? At the 10min mark zerg had 51 drones vs 31 scvs, you've got to pressure early or you won't stand a chance against the zerg macro! After that the zerg had a better eco the whole game..
Also a few tanks might have helped defending the expos?
This post has been edited by LawnMower_ : Mar 30 2010, 12:12 PM
Wasn't that fairly imo. You was in that position where you was able to add 5 Hatcherys, adding 5 queens on them and make a waypoint straight into Muslims base and spamming units.
You not even was in trouble, it was like "hmm, I lost all my ground units, lets make 5 curruptors, morph to Broodlords and write down gg, hehe!". This game made me aggressive because Muslim did great play here but still lost.