This game illustrates how well isis can be defended.
Aradiel and Voeter start out with a slight economic advantage the first 10 minutes, but on the battlefield the forces are pretty much balanced. Aradiel is t3 very early (around 13:00), and others follow after 2-3 minutes. I try a TML snipe on Voeter, who is clearly not paying attention. The complete building of the TML near his base in in straight viiew, but het decides to bomb my mass fabricators instead of the TML.
Voeter starts attacking the launcher around the time my second missile is ready. I fire on his commander and he escapes with 10 (!) hitpoints.. grrr! Despite aradiels air dominance we decide to perform a small gunship raid to finish off voeters commander. when there are around 8 gunships ready, adlermann bombs aradiels attacking forces in the soutcheast, attracting all aradiels fighters. At the same time I move around his fighters and finish off Voeters commander at around 21:00. We thought the game was over... not... :-)
Aradiel has a far superior economy and we have a lot of trouble keeping him at bay. Aradiel cannot withstand 2v1 forever though. It takes us another 30 minutes, loads of t3 bots and a strategic missile to finish the game off. 50 minutes of constant fighting, enjoy
Hmmm I played this aradiel in a custom 2v2 on Isis. He goes heavy on turtling. In the end he finished me by t3 bombing my anti nuke and then nuke showering me. Without those nukes I would have gotten him.
Hmmm I played this aradiel in a custom 2v2 on Isis. He goes heavy on turtling. In the end he finished me by t3 bombing my anti nuke and then nuke showering me. Without those nukes I would have gotten him.
Well in the proper starting positions on isis, if you don't finish a guy off by land /air early on or early t3, you will have to try other stuff like a tml snipe of t3 bombers. If that doesn't work it is a resource race who and who has the first nuke
Yes, thats what I found out the hard way. My land attack with T1 and harbingers had already decimated his partner. I had nuke protection in my base and was breaking his defense with fatboys and harbingers.. until he nuked them. His counters of Monkeylords and SCU's didnt get near my base so he T3 bombed my anti and finished me off wit nukes. My mistake. Should have scouted better.
Aradiel and Voeter start out with a slight economic advantage the first 10 minutes, but on the battlefield the forces are pretty much balanced. Aradiel is t3 very early (around 13:00), and others follow after 2-3 minutes. I try a TML snipe on Voeter, who is clearly not paying attention. The complete building of the TML near his base in in straight viiew, but het decides to bomb my mass fabricators instead of the TML.
Voeter starts attacking the launcher around the time my second missile is ready. I fire on his commander and he escapes with 10 (!) hitpoints.. grrr! Despite aradiels air dominance we decide to perform a small gunship raid to finish off voeters commander. when there are around 8 gunships ready, adlermann bombs aradiels attacking forces in the soutcheast, attracting all aradiels fighters. At the same time I move around his fighters and finish off Voeters commander at around 21:00. We thought the game was over... not... :-)
Aradiel has a far superior economy and we have a lot of trouble keeping him at bay. Aradiel cannot withstand 2v1 forever though. It takes us another 30 minutes, loads of t3 bots and a strategic missile to finish the game off. 50 minutes of constant fighting, enjoy