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Supreme Commander

[R] 3223 Saltrock Colony Kormi vs. Hubris

#1Kormi  Mar 29 2007, 00:05 AM -
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Normally I do not post my games (too lame for that, not much to learn), but this one has a quite funny ending. Have fun...

Review from one of our pros here would be highly appreciated wink.gif
This post has been edited by Kormi: Mar 29 2007, 00:34 AM
#2Kormi  Mar 29 2007, 06:59 AM -
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Why cannot I edit this anymore? I just noticed I mistyped the version of the game. Can someone correct it (3223)?
#3Lunar_Wind  Mar 29 2007, 10:54 AM -
Replays: 7 Game:
Edited. : )
#4Kormi  Mar 29 2007, 10:56 AM -
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Thanks LW :-)
#5Hysteria  Apr 3 2007, 01:46 AM -
Replays: 8 Game:
Saltrock Colony - Kormi (Red) vs Hubris (Green)

Rather bizarre game on Saltrock colony. Nothing to write home about in this game regarding skill levels as there are, without doubt, some rather odd choices made. The way it ends is amusing though.

Kormi - South West

+ Right idea for expansion.
+ Quick to T3

- Excessing wildly early on. Build build build!
- Leap frog your engineers for faster expansion. Don't have two working together.
- Idle factories + engineers.
- No attempt to get into the sea, even after it was clear Hubris was in the water.


Hubris - North East

+ Your navy saved you from losing.
- Going sea second vs any decent player and you will lose very quickly.
- No attempts to really expand.
- Building factories on the front line even though your scouts showed you they were in harms way.
-Idle factories.


Problems both players had.

Absolutely no attempt to upgrade mass extractors.
Both built Air labs and didn't really use them.
Scouts proved weak points and there was no pushing for territory

I would ask both players to watch some recordings of well known players and take note of their start build orders and how they expand. In the case of Hubris I would also recommend reading Gnug215’s "Beginner's Guide to SupCom": http://www.gamereplays.org/community/index...howtopic=198537
This is a guide that you may want to start out with. It gives a number of helpful practical hints on how to get started. followed by Gnug215’s Strategy Guide
http://www.gamereplays.org/community/index...howtopic=173226
A general overview of how SupCom is played.

Because although you clearly know which units are the 'strongest' your idea of how to implement them into your gameplay is lacking.

Summary

Nothing I can whole heatedly recommend watching here, although it does have quite an amusing ending. Spare 20 Min's? Watch it but only for the last 2 minutes.

Score 3/10
This post has been edited by Hysteria: Apr 3 2007, 01:51 AM
#6Kormi  Apr 3 2007, 09:26 AM -
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Thank you for the review Hysteria.

Few comments on that:
1. I actually upgraded almost all of my mass extractors as far as I remember
2. Decision not to go for see was conscious one, when I found about him being there, I was close to T3 and I had to decide to either finish that and try to run him over, or slow the upgrade and try to go sea. I went for the first option and I think in general that was a good decision.
3. Talking about weak points: I am not sure, but isn't seeing stronghold in front of you, and therefore cutting it through the hill and attacking defenseless base instead something you would call using a weak point?

I agree with the other points though, thanks again for the review...
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