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Supreme Commander

Theta Brawl

#1Trozz  Sep 29 2007, 18:55 PM -
Replays: 14 Game:
UEF are beefy on this map.

I'm looking for some meticulous critique here. Where are my points for improvement?
#2Elohim  Oct 1 2007, 05:00 AM -
Replays: 11
Well, that didn't go so well for you. Here's some of what I saw.

1) Put your inital land factory further towards the ramp down from your initial plateau, less travel time for every unit produced, which can be important very early.

2) Get your initial mexes up right away! At 2 minutes in you were making 5 mass a tick, while your opponent had 9 coming in a turn. I would utilize your commander to get that initial mass up and going, rather than wasting his time walking to the far side of the hydrocarbon site.

3) At about 4 minutes into the game you have some interceptors on the ground getting killed by tanks! What gives?! Get those fellas into the air or at least scout the enemy base!

4) At 5 minutes you'll notice you have a very bored commander... tsk tsk

5) While storing up mass is good, on this map you want to use it as fast as you get it, and at 5:30 you were +13 mass per tick with 3 idle engineers that could have been tech 2ing a factory! Go for tech 2 on this map by 6 minutes.

6) Always utilize those out of the way engies, you can collect a lot of mass from battle sites. At 7:30 you have an unemployed one in the south.

7) At 8:30 you have a nice army, but they have no leader to act as a damage absorber! You could have pushed on your opponents main base with your entire army and commander!

8) At 9:50 your commander decided he no longer wants to help the troops and runs away! Please, keep the commander with the army and it is far more effective. Commanders regenerate health, use them to soak up enemy fire while your army destroys the enemy units.

9) At 10:20, your combined army with your commander could have demolished the enemy base, IMO.

10) Sound like a stuck record here... at 11:30 you have two nice sized forces, neither of which the commander is helping.

11) 12:00, why aren't you sending engies to claim the mass points in the NW?

12) At 12:26 you have a gazilion engies and your commander trying to build tech2 power... At this point, if you feel that map control is beyond you, and that there is no immediate danger (which according to radar there was not), turn off the factories and get that tech 2 power up so you can mass fab spam.

13) 13:40 Even once you had t2 power, you were wasting it by not turning your mass fabs back on and immediately building more.

14) At 15:16 you have a lot of energy to use... build some air units!

15) Well, this is where i quit. Sorry got tired of taking notes.

Hope some of the tips help in your next game!
#3Trozz  Oct 2 2007, 01:05 AM -
Replays: 14 Game:
Hah, thanks. That's more or less what I was looking for.
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