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Supreme Commander

Yay! I actually won a game!

#1Flynn  May 12 2007, 13:58 PM -
Replays: 45 Game:
Well I was quite surprised about this guy considering his rather generic name, he seemed to counter everything I could throw at him. I felt that I was falling off with my raiding towards the end, and somehow he had more siege bots than me; probably as a result of his stronger economy. I feel that I really need some tips as to why he had so many more siege bots, I've seen his rank, nothing special, so I must have been doing something very wrong.
This post has been edited by Flynn: May 12 2007, 14:03 PM
#2kirbyDK  May 12 2007, 15:21 PM -
Replays: 0 Game:
Would u explain to me, why u never upgrade yours mexes ? why u never take mapcontrol, instead of just building mexes here and there ?

#3AncientSion  May 12 2007, 15:44 PM -
Replays: 16 Game:
Awards:
Wow, no offense but this game was awful. I sit there, watching and thinking "WTF is this - they cant be serious" all the time.
This post has been edited by AncientSion: May 12 2007, 17:10 PM
#4Flynn  May 12 2007, 23:36 PM -
Replays: 45 Game:
Hahaha. I love your bluntness AncientScion, it has me chuckling away. But you forgot to consider this:
QUOTE
I feel that I really need some tips
tongue.gif
#5AncientSion  May 13 2007, 08:37 AM -
Replays: 16 Game:
Awards:
QUOTE(Flynn @ May 13 2007, 01:36 AM) *

Hahaha. I love your bluntness AncientScion, it has me chuckling away. But you forgot to consider this: tongue.gif


Okay. What i like was that you made transports early on, trying to grab the expansion slots that were meant for your enemy. What i definitly did not like was that you allowed your enemy to get that army of engineers to the middle plateau, because that did mean some serious problems with you. Maybe you should have send your commander to the middle as well, once you realized and ordered yor waypoints to there. You tried to two times to setup factories in your enemies back to times, very nice idea, but its totally useless once T3 bots appear because those are impossible to beat with t1 units. By the time he distrupted your first try, you should have realized it wont work. The second time he killed 3 PDs without losing a single bot.

Your continuous drops definitly made up for some errors, but the game was close and i almost thought you wouldnt be able to catch his commi with your two titans.
A better enemy would have circled his commi and im pretty certain he would have survived (not that that would have guaranteed a different outcome).

Thats what i remember.
#6djj07  May 13 2007, 14:56 PM -
Replays: 6 Game:
Awards:
Of course the match is bad if you compare it to the matches of top100 players. I think telling this to a newbie (like me for example) doesn't help the newbie or the community at all. It only discourages new people from playing the game.

This was probably one of my best matches because usually I have much more problems with "multi-tasking" and controlling units in maps as big as this. When there are several battles, scouting and building to do I find it overwhelmingly difficult to keep track of everything 0wn3d.gif I guess that is something you just need to learn by playing the game.

I really enjoyed this match because we were quite even and those matches are the best smile.gif I also learned couple valuable lessons lenssons like your usage of transports. It's always nice to see a battle which ends because a superrior tactical/strategical decission and not because someone loses the resource building battle. In my opinion that SAB-drop was a nice move.

I've watched this replay once and I have many things to improve:
- Scouting. I need to scout more and pay more attention to the information I get from the planes or land scouts. Radar is a must in your base.
- Late expansion. I usually just expand in the beginning of the game and completely forget it when the battles start. I could've easily taken out Flynn's resource points in my side of the map but I didn't do it. When this happens I also forget to continue developing my base with T2 and T3 buildings.
- Situational awareness. There were many instances where my units got beaten because some other units raped them with larger range or my planes were laying on the ground and took beating from tanks frusty.gif
- AA. Enough said.

Any other suggestions? (Sorry about my faulty English)
This post has been edited by djj07: May 13 2007, 15:22 PM
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