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Supreme Commander

BlackMage vs. BoomStick61

#1BoomStick  Jul 18 2007, 22:43 PM -
Replays: 3
This is a custom game battle between me and a clan member. Watch all the way through to the end. (13 min.)
#2BlackMage  Jul 19 2007, 00:09 AM -
Replays: 0 Game:
It's those "dammit" moments in SupCom that make it great.
#3KingsRevenge  Jul 22 2007, 23:09 PM -
Replays: 7 Game:
Awards:
Overall I'd say that you guys should link factoriers with the pwoer gens. The turrets on teh hil was an innovative idea, although I rpobably would've went for 1 instead of the 2. Then used that as a chokepoint to attract enemy troops then deter him from going there to destroy your meaningless turrets.

Red should've went heavier on the air power and less mech bots. Mechs are best when they are manuevered around all over the game field, not run in a straight line towards turrets. With a few more bombers for red, he would've easily been able to cripple the attack by black.

I think it would also help to do more scouting and build some radars around the map. When red was under attack it would've helped to run from the danger zone a bit earlier when he had some units around to help his commander run away.
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