my com gets chased by 4 or 5 harbies man it aint no fun (i saw t3 fac but i for some stupid reason decided to stick arround) thou i did turn the game arround .
Typical Isis build with some Aurora spam and Harbingers later on. Tries some gunships.
Pros won the race to T3 Siege Bots used Sacrifice more factories than your opponent initially
Cons slow to expand no defenses at the expansions no AA whatsoever not enough scouts, and no radar didn't upgrade your Mexes, and didn't build T2 stuff no pd or offensive buildings
IGoGreek's game summary: You almost had himt there when you had four harbingers and he had practically just started building them. Tough luck; next time, try to push him with an unrelenting onslaught of units.
SuperiorX
Though initially out-teched, SuperiorX comes out on top both in troop strength and tech at the end.
Pros decent unit mix with scouts, aurora and fervors better economy 3200 points ahead by the 8:00 minute mark
Cons no radar until late in the game didn't retreat your Auroras when the scouts were eliminated few combat units early in the game no hydrocarbon plant 5 minutes into the game poor rally point and group micro, you lost several dozen units by line-dancing them into the enemy killzone no pd or offensive buildings
SuperiorX's game summary: Burial Mounds is probably not your favourite map, and it shows. Maybe you never played it, which would explain that strange push of your ACU towards the heavily defended middle that cost you valuable time.
Game summary: Overall a fairly solid game with a lot of unit-churn. Not particularly exciting at times, though there were a few nice moments, particularly the harbinger drops and the chase scene with SuperiorX vs. the Harbs. The rating got a tiny tilt upwards because of the funny gesture IGoGreek made at the end, too.
Game ratings: IGoGreek 3/10 SuperiorX 4/10
Game rating: 4/10
This post has been edited by Thygrrr: Mar 1 2007, 12:37 PM
Burial Mounds is probably not your favourite map, and it shows. Maybe you never played it, which would explain that strange push of your ACU towards the heavily defended middle that cost you valuable time.