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Supreme Commander

[R] GoW(Brainiac vs Mentel) training

#1Brainiac  Apr 10 2007, 19:43 PM -
Replays: 28 Game:
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Ground spam is the way to go wacko.gif
#2Flynn  Apr 11 2007, 08:35 AM -
Replays: 45 Game:
Brainiac proves himself to be a more than worthy opponent smile.gif
#3atmospherecf  Apr 11 2007, 09:00 AM -
Replays: 2 Game:
biggrin.gif
This post has been edited by atmospherecf: Apr 11 2007, 09:18 AM
#4Brainiac  Apr 11 2007, 09:03 AM -
Replays: 28 Game:
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Atmo, the semi-gosu and his words of GoW wisdom: --;;
#5Eshez  Apr 11 2007, 13:08 PM -
Replays: 21 Game:
Awards:
and Again mex upgrading proves itself to be ineffective.
Brain had a better early game, but Mentel wasn't dead or anything.
When mentel upgrade his mex you could have seen how brains' push becomes stronger.
On a map like this, every small economy advatange shows on the field right away. Since upgrading a mex takes almost 4 minutes to pay off, you should really consider when you do it since its more than enough time for the opponent to steal one of ur mex and take the advatage to his hands ohmy.gif
#6Hysteria  Apr 11 2007, 14:44 PM -
Replays: 8 Game:
Winter Duel - Mentel (White) vs Brainiac (Red)

As a reviewer its a great feeling to watch the evolution of this game. Recently the fashion has very much been to rush air on this notorious map and pummel your opponent with bombers. Slowly this is making way for the heavy ground attack and here we see two great players doing just that.

Brainiac - East

A very similar starting build to mentel and it showed as you and him were in a bit of a T1 stalemate in the middle. Nice try with the cliff side PD's, if you hadn't had to retreat your comm as far as you did I'm sure they would of done more damage. Although you went heavy land you still have to remember air is a factor. If mentel had of pressed his air advantage then you may have been in trouble. As it stands he continued to use bombers as you started making intis. The reason i think you could of struggled if he pushed his air advantage was your virtual lack of energy production early on. You had enough to run your factories but nothing beyond that. It could be that's INSANELY good eco management, I personally think if you had lost some pgens you could of been in trouble. Great bombing of his approaching forces while tying up his air lab with intis. This gave you the edge you needed to shove him back into his start area.

Mentel - West

As above, a good start build order and very similar to Brains. You were quicker to your hydro plant which got you moving slightly faster. Nice use of engineers for expanding your eco with both reclaiming of the natural resources and making pgens. One factory remained idle for the entire match as far as I could tell (top one of the three in a vertical line). Again there was very little between you two for the most part of the game, Although given you held the 'battlefield' with your comm for longer I would like to have seen much more reclaiming. You had lots of wrecks and just ignored them for the most part. You won the rush to the air but did not use it to your advantage which was a shame. Force fire would of enabled you to take out Brains T2 PD in the middle as it was just out of normal range and as you know, the splash damage would of hit it. Not entirely sure why you strayed back into its range when you died but by that point you were in a bit of trouble.

Summary

A great fight from start to finish. This is the evolution of how to play Winter Duel. Its rough round the edges and no doubt will change more over time. I would recommend watching this one ladies and gents. Its no doubt going to become more frequent. Get on the bandwagon early!

Score 7/10
#7Artistic  Apr 11 2007, 16:43 PM -
Awards:
QUOTE(Brainiac @ Apr 10 2007, 21:43 PM) *

Ground spam is the way to go wacko.gif

duh happy.gif
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