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Supreme Commander

AncientSion vs Barbie-i-love-you

#1AncientSion  Jul 7 2007, 09:14 AM -
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Might be interesting. I so like artillery firebases.
#2Debolaz  Jul 8 2007, 01:54 AM -
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I'll give you a wub for being one of the extremely few who likes artillery, but it would've been a lot more interesting against a better opponent.
#3AncientSion  Jul 8 2007, 08:04 AM -
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Well yeah barbie is not really that good, though he was top 50 at one point. At any rate, its just so...amazing to build a t2 powerplant and surround it with artilleries and surround those with even more powerplants.
But all in all, this wouldnt have been able against a better opponent because t2 artillery has a pretty bad cost:effiency ration, especially cybran one.
thanks for your comment though.
#4Debolaz  Jul 10 2007, 11:19 AM -
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QUOTE
Well yeah barbie is not really that good, though he was top 50 at one point. At any rate, its just so...amazing to build a t2 powerplant and surround it with artilleries and surround those with even more powerplants.
But all in all, this wouldnt have been able against a better opponent because t2 artillery has a pretty bad cost:effiency ration, especially cybran one.
thanks for your comment though.

While if used blindly, artillery can be somewhat inefficient, I believe there are good strategical reasons to use it which we unfortunately didn't really see in your replay. (Since you pretty much demolished him anyway)

The standard SupCom replay has the following pattern: Build a fortified wall of defenses in the direction of your opponent, then mass units and send towards him. Both players usually does this, and both accomplishes about the same with it. They bang their head against a brick wall untill somebody finally manages to break through it. The reason this is horribly inefficient is pretty obvious to anybody, the opponent has both production facilities and point defenses close to the scene of attack, so his firepower given equal investment from both parts will be significantly bigger (Since point defenses are more cost effective). His units at his defensive area are well covered on other words, but what if you can lure them out? If you build a firebase outside the reach of his point defense and set up artillery there, you may not finish the game instantly but you will force him to come out after you, which will be considerably more expensive to him than to simply sit in his base and wait for you to bang your head against his brick wall.

So even if the artillery itself doesn't seem directly cost effective, it puts a significantly higher cost on him by forcing him to change the way he defends to a way that's more to your adventage.

I don't know, does this sound reasonable?
#5AncientSion  Jul 10 2007, 14:52 PM -
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Sorry man, no offense meant, but your post is wrong beyond belief.

"The standard SupCom replay has the following pattern: Build a fortified wall of defenses in the direction of your opponent, then mass units and send towards him."

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#6Debolaz  Jul 11 2007, 02:53 AM -
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Sorry man, no offense meant, but your post is wrong beyond belief.

"The standard SupCom replay has the following pattern: Build a fortified wall of defenses in the direction of your opponent, then mass units and send towards him."

...

That does seem to be the strategy of choice for most people. Not all replays follow this pattern, but from my observation a fair amount of them do.
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