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Supreme Commander

[3220] 2v1 Commander push

#1Rienzilla  Mar 20 2007, 14:54 PM -
Replays: 12 Game:
Hi,

Adlermann and I decided to try a new 2v2 strategy. Watch and let me know what you think.

Cheers,
--
Rienzilla
This post has been edited by Rienzilla: Mar 20 2007, 14:55 PM
#2Adlermann  Mar 20 2007, 14:55 PM -
Replays: 17 Game:
it's risky smile.gif
#3Adlermann  Mar 20 2007, 15:07 PM -
Replays: 17 Game:
after watching it again, it could use some finetuning. But the whole game does show the advantage of using your commander offensively at the right time on such small maps.
This post has been edited by Adlermann: Mar 20 2007, 15:07 PM
#4NERDsFist  Mar 23 2007, 13:17 PM -
Replays: 2
Double offensive comms on one opponent to take him out fast... after that just finishing of the other player.
Kinda like giving your stuff to partner and commbombing the strongest opponent in TA. Pretty lame imo. dry.gif
#5Adlermann  Mar 25 2007, 11:17 AM -
Replays: 17 Game:
QUOTE(NERDsFist @ Mar 23 2007, 15:17 PM) *

Double offensive comms on one opponent to take him out fast... after that just finishing of the other player.
Kinda like giving your stuff to partner and commbombing the strongest opponent in TA. Pretty lame imo. dry.gif

yes it is lame, but when we play, we play to win. No matter how. We have already perfected this strategy. A good player will notice an empty base and push forward. the trick is to anticipate on that and have a shitload of PD ready. GNUG 325 and timmyfred experienced this smile.gif
#6Wark0  Mar 27 2007, 12:08 PM -
Replays: 0 Game:
This replay show exactly why MAD is a must have ...
#7FFAxDeadLegion  Mar 27 2007, 15:20 PM -
Replays: 3 Game:
When 2 coms are pushing your allies base you should put your com in one of the enemies bases.

So it ends up 2 coms vs 1 com and 1 com vs 0 coms. That seems balanced.
#8Adlermann  Mar 27 2007, 16:44 PM -
Replays: 17 Game:
QUOTE(FFAxDeadLegion @ Mar 27 2007, 17:20 PM) *

When 2 coms are pushing your allies base you should put your com in one of the enemies bases.

So it ends up 2 coms vs 1 com and 1 com vs 0 coms. That seems balanced.


Well, that is what we expect to happen, so usually rienzilla starts moving all of his units to my base and I start building point defenses. That seems to hold the commander off for a while.
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