after watching it again, it could use some finetuning. But the whole game does show the advantage of using your commander offensively at the right time on such small maps.
This post has been edited by Adlermann: Mar 20 2007, 15:07 PM
Double offensive comms on one opponent to take him out fast... after that just finishing of the other player. Kinda like giving your stuff to partner and commbombing the strongest opponent in TA. Pretty lame imo.
Double offensive comms on one opponent to take him out fast... after that just finishing of the other player. Kinda like giving your stuff to partner and commbombing the strongest opponent in TA. Pretty lame imo.
yes it is lame, but when we play, we play to win. No matter how. We have already perfected this strategy. A good player will notice an empty base and push forward. the trick is to anticipate on that and have a shitload of PD ready. GNUG 325 and timmyfred experienced this
When 2 coms are pushing your allies base you should put your com in one of the enemies bases.
So it ends up 2 coms vs 1 com and 1 com vs 0 coms. That seems balanced.
Well, that is what we expect to happen, so usually rienzilla starts moving all of his units to my base and I start building point defenses. That seems to hold the commander off for a while.
Adlermann and I decided to try a new 2v2 strategy. Watch and let me know what you think.
Cheers,
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Rienzilla