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Supreme Commander

WORLD WAR III

#1SuperiorX  Aug 3 2007, 17:22 PM -
Replays: 63 Game:
this game was more like 3v1 my allis did try their best thou i took the lead and fended off attacks and EX units those damn mercies are such a pain.

i have never ever had so much fun before getting revenge in this game, i especially enjoyed nuking then later obliterating red with my army of GCs as he was the one using mercies.


an extremly enjoyable game was making 3500 mass a tick by end of and didnt even know what to do with it... biggrin.gif
#2Solarity  Aug 3 2007, 19:08 PM -
Replays: 7 Game:
Yeah, not much more you can do with all that mass, I liked the fact you couldnt run out of energy, or so it seemed lol... More nuke launchers? I also liked the stream of ML's and GC's pouring out your base in the end, a sight to behold tongue.gif
#3Jean=A=Luc  Aug 4 2007, 01:09 AM -
Replays: 4 Game:
One of the most entertaining "long matches" I've seen. Aside from the pwnage nuke/exp spam it was so funny watching your purple ally trying to build that Stoneager, and taking forever, after you've launched your two dozen nukes, I mean what's the point? But even more hilarious was your green opponent who was building more and more t3 sams trying to "counter" your "infinite scouts tactic". All those missiles pointlessly spraying across the sky. Oh and a GC shooting another GC in the back as it falls on its knees, precious. tongue.gif banana.gif tongue.gif
#4Crimson87  Aug 6 2007, 05:30 AM -
Replays: 0
I really liked it. You seeme to kow how to use nukes pretty well which is a trait that just doen't seem common.

Hell, you even seemed to find a way to avoid those damn overpowered spammed mercy missles (which I feel don't belong in the game)

One Q, did you start using the aircraft carriers as a decoy for those missles? was that planned? I mean it seemed like it to me, but it could ways just have been dumb luck, which is just as fun!


Best thing i can come up with for the mercies is set them up so any T1 air defence could take them out and nerf their damage to a tenth of the ability. They are just to damn overpowered in spam usage after watching countless movies. Players that use them now lose my respect.
This post has been edited by Crimson87: Aug 6 2007, 05:33 AM
#5SuperiorX  Aug 6 2007, 06:00 AM -
Replays: 63 Game:
QUOTE
I really liked it. You seeme to kow how to use nukes pretty well which is a trait that just doen't seem common.

Hell, you even seemed to find a way to avoid those damn overpowered spammed mercy missles (which I feel don't belong in the game)

One Q, did you start using the aircraft carriers as a decoy for those missles? was that planned? I mean it seemed like it to me, but it could ways just have been dumb luck, which is just as fun!


Best thing i can come up with for the mercies is set them up so any T1 air defence could take them out and nerf their damage to a tenth of the ability. They are just to damn overpowered in spam usage after watching countless movies. Players that use them now lose my respect.



i was hoping carriers would shoot em down and serve as canon foder rather then have units that cost 10 times more to die to mercies t3 ASFs are very effective vs mercies the isue there was that war was wages on front lines and they had t3 sams there which riped my ASFs apart easily but yea my base was relativly safe and omni allowed me to intercept some of thosemercy attacks that were heading for my allies.
#6MasKa  Aug 13 2007, 23:25 PM -
Replays: 0 Game:
I'm sorry to say this, but that was one of the most annoying, boring and stupid demos I've ever watched.

Greedy_Smurf "had control" of much of the game, but either deliberately or because of his inexperience, prolonged the would-be 20 minute match to over one hour of wasting resources and base building (~150 SCUs idling at the end). Being able to fire a few nukes every minute, it's not that hard to kill the enemies. Props for the fast economy building using the ancient fatboy scraps.

spirit09 caught the drift by building a spiderbot, when the game turned to a stationary, meaningless war. Too bad there was a GC running around pointless to meet the monkeylord and later spirit09 quit just to giver Greedy_smurf more resources to waste.

The bravest player is to be mentioned too, Imperial-ip, who had the guts to continue with his t1-forces even when meeting resistance of the tech tier three. Later, though, he learned to access the t3 build menu and got some power. I really enjoyed when he nuked his own base at the end.

The opposing side had plenty of chances to take the lead, but t4 units ended up running around retreating and no thought was given to the rock-scissor-paperness of building units. Two GCs, a huge flank attack or spamming submarines would have given controll or even ended the game at any point before the nukings.
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