SCUs > harbingers if you give them the repair pack upgrade. That just makes them immune for damage (600 hp/second repair O.o). Cybran is actually very powerful in late game if you go SCUs with repairpacks instead of loyalists.
Overview: very entertaining game, very interesting strategy by Cauldr0n that gained you map control early. However poor resource management and concentrating on fighting just one (and heavily defended) front costed you the game. Scaffy played right in the case of losing map control: levelled up to T3 bot and destroyed Caudr0n forward base, thus won the game.
Scaffy: + Fast tech to T3 land + Good defense of main base + Nice T3 mobile art use - Slow early air (as this is a big map, early air is very important) - Did not pay attention to the north part of the map
Cauldr0n: + Fast air + Good use of T1 gunship + Very good early attack and map control - Poor resource management - Did not push air advantage (more int and bombers would cause more damage to Scaffy) - Did not pay attention to the north part of the map: from your northern base, some T1 and/or T2 land attacks would have been effective - Quantum gate and SCU at the point when you needed to defend forward base at all cost was not a good decision.
Rating: 7/10
This post has been edited by letsrock: Apr 24 2007, 22:34 PM