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Supreme Commander

holy map imbalances batman!

#1FunkOff  Mar 1 2007, 01:37 AM -
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watch at the end... wtf?
#2Brainiac  Mar 1 2007, 01:46 AM -
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Spoil us...
#3FunkOff  Mar 1 2007, 02:28 AM -
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huh?
#4squeak  Mar 1 2007, 02:44 AM -
Replays: 1
Wow, that was certainly unexpected. Getting to that location from the right side certainly has it's balance questions.

BTW, your ACU control was pretty snazy. Walking up to the Aeon mex and reclaiming it WHILE being shot by the Aeon commander was not only gutsy, it made me LOL. That was the point where this guy had no chance.
#5Franco2a  Mar 1 2007, 03:11 AM -
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Hello,

You lead the game and lol (!) at the end.

Your enemy wasnt bad at all but all he done was quicly destroyed. Only one land factory at start wasnt enough... and dangerous ! When he losted it ... game over...

His tech 2 def wasnt enough protected ( his last chance ... ).

Good battle wink.gif
#6Ar-Bee  Mar 1 2007, 07:30 AM -
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LOL AT THE END

THAT JUST FULL CRACKED ME UP LAUGHING!!! HAHAHAA!!
#7Unconquerable  Mar 1 2007, 07:38 AM -
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QUOTE(squeak @ Feb 28 2007, 06:44 PM) *

Wow, that was certainly unexpected. Getting to that location from the right side certainly has it's balance questions.

BTW, your ACU control was pretty snazy. Walking up to the Aeon mex and reclaiming it WHILE being shot by the Aeon commander was not only gutsy, it made me LOL. That was the point where this guy had no chance.


Your commander have a lot of hp, getting shot it for 10 seconds isn't really goign to do much in the long run.
#8frsrblch  Mar 1 2007, 07:56 AM -
Replays: 2 Game:
I like how you stopped firing to check it out yourself. "Hey, cool, you can go up the side! OK, kill him now."

That little maneuver with the mex at the beginning was also a nice demonstration of ACU OP. Starting the game with a unit that can simply walk into enemy territory and capture/reclaim at will, and crush any t1 units sent against it while doing so seems more than a little odd.
This post has been edited by frsrblch: Mar 1 2007, 07:56 AM
#9Thygrrr  Mar 1 2007, 08:05 AM -
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QUOTE(squeak @ Mar 1 2007, 03:44 AM) *

Wow, that was certainly unexpected. Getting to that location from the right side certainly has it's balance questions.


Why, the map is symmetrical, so both sides have that path to walk.

What worried me a bit is that the units kept tracking that Aeon ACU, but didn't fire anymore. Was that a ceasefire from FunkOff, or was it a bug?

EDIT: Guess it was intentional biggrin.gif
This post has been edited by Thygrrr: Mar 1 2007, 08:09 AM
#10SuperiorX  Mar 1 2007, 08:20 AM -
Replays: 63 Game:
n1qshok.gif to the rep...
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