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Supreme Commander

1st ranked, would like advice

#1reaper_pi  Jun 30 2007, 23:19 PM -
Replays: 3 Game:
Hi, this is my first ranked game. Any advice would be nice. Review would be nice, but if you don't have time, it's fine
#2reaper_pi  Jul 1 2007, 00:17 AM -
Replays: 3 Game:
btw, I'm moowiz2020 in the replay
#3doc_z  Jul 1 2007, 06:03 AM -
Replays: 1 Game:
moowiz2020

3:00 First indication that enemy has air
4:45 Doesn't seem to matter because he isn't using air, a few t1 gunships or something would have been nice, in fact 5 minutes in your enemy has no offensive units at all! You are raiding his base with light assault bots. Your scouting should have given this weakness away; I assume you must have known that and pushed for eco and T2 to be assured of the win. Nevertheless at this stage you could have pushed T1 and with superior eco and more factories closed the game in under 10 mins.
+ 5:54 Your economy is good but it could be stronger, you have excess energy and an empty hydrocarbon point right next to your base, put some mass fabs up and fix your energy surplus and mass deficit at the same time.
6:12 Your enemy gets his first offensive unit up and it’s a rhino, I wonder if he will waste them by going over the rough terrain as a shortcut (rhinos have a bastard of a time on uneven terrain due to their direct LOS laser)
- 6:37 Currently you have more rhinos but your positioning is troublesome, they wont be able to effectively engage the enemy until they are right on top of them, some t2 missile tanks could ruin your day. On this map I would probably suggest 2:1 missiles to tanks not 5:1 tanks/missiles as your factory was set, the increased range and damage, especially coming off the high terrain of the middle is invaluable.
- 7:54 You lose your only T2 missile tank to the civilian PD just before launching your assault and your enemy now has T2 PD up.
+ 8:36 Moving in for the kill, you have your comm, backed up with 10 T2 tanks moving in for the ACU and have taken down one of the three T2 PDs. Some T2 missile tanks still could have saved you a lot of trouble.
- 9:22 The other T2 PDs are left alone and destroy all your tanks and your comm has to flee.
- 10:24 You almost take out his comm by sniping him from the hill with T2 missile tanks but don’t target the T2 PD directly in front of them and they are wiped out
- 10:49 Mass has been floating for a while, you control most of the res on the map, and despite no mass fabs you easily have enough to be running 4 or 5 factories. His mass is at +12 yours is at +70, there is no need to tech up to T3, just get more factories running at T2 and out produce him.
- 12:27 You hit T3 on +460 energy, you need to build more (huge lines preferably) of T1 power or a few T2 so you have at least 1500 energy when you hit T3 or production of SABs is going to be hard, hell even your enemy has more energy that you, but his comm is exposed and on red so its just a matter of time.
+ 14:11 Your air factory producing suicide scouts has been giving you 100% intel for a few minutes now
+ 15:08 Just hit 1500+ energy
+ 17:51 20 SABs move in for the kill, and while your enemy did surprisingly manage to produce a handful of loyalists it is nowhere near enough
+ 18:24 Enemy ACU explodes

Overall a good game by yourself and a fairly shocking one by your opponent

You kept up a reasonable economy during the game but sometimes it would stall or float when it really wasn’t necessary, your uncontested control of the southern region gave you that eco boost that arguably won the game. However you could have easily put all that mass into more factories and closed the game at T1 or T2. Constant attacks right from the start kept your opponent locked down in his own base, clearly he was trying to rush tech/eco with an all engineer strat for the first 6 minutes and you made him pay for it. Some T1 air bomers/gunships could have really ruined your day, you knew he had an air fac but didn’t make any AA. Fortunately he refused to use has air fac for anything but engineers the whole game; he didn't even produce a single scout! Rhinos as your vehicle of choice may have to change on this map; I would argue that 2 factories running a 2:1 ratio of missile tanks to rhinos would have finished the game much faster than 1 factory producing rhinos/missile tanks at a 5:1 ratio. Ultimately this game came down to the same scenario which I would say the majority of sup com games do, and that is where the person who hits T3 first, with the greatest economy will always win because early T3 is always a question of who can make the most SABs the fastest. Not that it isn't a good strategy, I'm just saying I think you could have finished this at the T2 or even the T1 stage, look at some of the pro players, they have much longer and very fierce early tech levels, don’t be afraid to stick in one tech level longer than you normally would if you know for a fact that you can out produce your enemy.
#4reaper_pi  Jul 1 2007, 07:04 AM -
Replays: 3 Game:
thanks, that helps a lot
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