Quality game on winter duel, opponent did a very good job of teching (despite me ALMOST killing his t3 fac with bombers). I really need more engies in my starting BO
This post has been edited by TNT: Apr 16 2007, 00:54 AM
it was sort of a do-or-die, at that point i had already said gg and i was trying to disable his bots. In hindsight it would have been a good idea to bomb his eco
TNT, well done on getting the win. Your use of shields+PD+tac missile defence made him pause, long enough for you to build the two tactical missile launchers, which was simple but very effective.
I did notice that you fired the launchers seperatly, creating a pause between the two missiles. You can just select both launchers at the same time, to fire two missiles at once. This way the enemy comm has no time to move before you hit with the second missile! I like to assign the launchers to group 0, so I can launch missiles whenever I see an opportunity.
I think you spent too much money on PD at the start - the 4 t1 PD you built didn't do much before they died, and cost you quite a lot.
Also, though it was a very good move to go air, and you inflicted significant damage, your micro of the bombers could have been better - I would have:
-sent scouts to patrol in a small triangle over the AA -killed the engineers first, and then the AA towers, before bombing either the ACU, or the mass extractors -patrolled the fighters over the enemy air factory, to kill fighters as they are launched
This way, you could have prevented the enemy from getting any static AA to shoot-down your bombers, and killed any fighters straight away. The Aeon mobile AA is very weak.
It was a complete waste going for the enemy T3 factory - It has 20,000 health. The enemy ACU only has 11,000 health! You could have killed his commander, instead of getting his T3 factory down to 6,000 health....
This post has been edited by pogsquog: Apr 16 2007, 20:25 PM
TNT, well done on getting the win. Your use of shields+PD+tac missile defence made him pause, long enough for you to build the two tactical missile launchers, which was simple but very effective.
I did notice that you fired the launchers seperatly, creating a pause between the two missiles. You can just select both launchers at the same time, to fire two missiles at once. This way the enemy comm has no time to move before you hit with the second missile! I like to assign the launchers to group 0, so I can launch missiles whenever I see an opportunity.
I think you spent too much money on PD at the start - the 4 t1 PD you built didn't do much before they died, and cost you quite a lot.
Also, though it was a very good move to go air, and you inflicted significant damage, your micro of the bombers could have been better - I would have:
-sent scouts to patrol in a small triangle over the AA -killed the engineers first, and then the AA towers, before bombing either the ACU, or the mass extractors -patrolled the fighters over the enemy air factory, to kill fighters as they are launched
This way, you could have prevented the enemy from getting any static AA to shoot-down your bombers, and killed any fighters straight away. The Aeon mobile AA is very weak.
It was a complete waste going for the enemy T3 factory - It has 20,000 health. The enemy ACU only has 11,000 health! You could have killed his commander, instead of getting his T3 factory down to 6,000 health....
I fired the two missiles seperately because the second one was still in construction. I wasn't aware that you could fire them at the same time so i figured by the time was in the air i'd be firing the second one anyway. Also I thought my comm could be dying at any second so i figured i better fire them quick!
Comms are impossible to bomb with UEF bombers, because they don't track. And I agree- my bomber micro was a bit shabby. I was microing PD building and my commander's "last stand" at that point and wasnt really concentrating on it. Also, I agree, the 4 t1 PD i build were a huge waste- they got maybe 10 kills then died to the oblivion, I had no idea he was going to get t2 so fast! tbh my play that game wasnt that good except for my comm micro and close save near the end. he knows the map way better than me. at least I was effective in pausing his production of t3 bots, which was my longterm goal anyway (except i only accomplished it short term).
shields + t1 pd really are a potent combination, especially with walls. on small maps they can really give t3 bots some trouble, but on large maps they are usually able to just go around (another reason to nerf SAB speed).
EDIT: on watching again, it looks like i accidentally used the mass exploit (i think that is it, tbh i dont REALLY know what it is) for a few second to upgrade my t1 mex to t2 when i had like 5 engineers on it. again, it was accidental, i paused the mex and forgot about the engineers. don't think it made much difference in the game though, that was earlier, and i would have had the money for it anyway.
This post has been edited by TNT: Apr 16 2007, 21:55 PM
What i tend to do on WD if my initial scout doesn't pick up stuff on 'their' hill i walk my commander to the high end of it (on your own side) and build a couple of turrets on their hill (the commander can do this from below). they almost always kill a mex/engineer and he will either have to send in the commander to take it out, costing him precious comm HP or lose a bunch of units to it. If he choses not to take it out he loses 1 mex point and give you very good control of the center.
Artillery pretty much defeats this, but usually it does some damage.
This post has been edited by Yanoshi: Apr 16 2007, 21:56 PM
Quality game on winter duel, opponent did a very good job of teching (despite me ALMOST killing his t3 fac with bombers). I really need more engies in my starting BO