Very different kind of replay with very good play by both sides. Unconq was more aggressive and never stopped trying to eliminate any enemy bases he saw with his commander.
Its pretty funny starting out right next to each other, there really is no defense against the enemy commander so you have to improvise.
Sorry I was slow on this, ended up getting really busy last night with a Chem Lab! :X
Gameplay Summary:: An intresting Cybran mirror on Saltrock, They both start in the southwest spawns, and both claim each other's bases early on, from there, everything just goes weird.
Both Players + Good attempts at Mutual Destruction with comms. + Good use of building over the wreckage of your slain enemies. : P * Both went for Reclaims rather than OCs generally. While this worked, an OC would've nabbed you the few extra seconds to get your return factory up sooner, however, mass is always good, so no + or -.
Unconquerable + Generally faster than FunkOff at spreading your forces out to stop his expansion and at expanding yourself. + Good use of Naval and Air once you got a chance to get them up. + Good job killing his early expansion engies. + Nice ctrl-k on your buildings once your base was lost to prevent capping. * Made good use of the Civilian-less middle, although as in Ranked/etc. Civvies are on, this isn't a huge +. - Seemed like you were unable to keep track of his comm a lot, resulting in him repeatedly ganking your minibases with his commander with little/no support. Player Rating: 5
FunkOff (Black, however, does not show up on the forum well, thus, white.) + Good use of dispersed factories to keep Unconquerable guessing. * No use of naval or Air, although you never really got a chance to get a naval or air factory up either. - Generally slower getting things back up, much less spread out. - Ignored the middle for a while, although as Civs are usually there, this isn't a huge thing. Player Rating: 4
Overall + Intresting comm use, lets you see how the top level players do thinking on their feet. While Unc' seems a bit more decisive in his actions, FunkOff seems to be a little faster in moving his troops around, outmanuevering Unc' a couple times, but ultimately losing to Unc's quick decisive actions. * A very strange game with a lot of Comms killing/reclaiming factories. - Game doesn't really get going much, almost no T2 useage, no T2/T3 buildings besides one T2 air fac.
Final Verdict 4 An interesting game and watch, but not the most balanced round, also is a lot of rinse-repeat with FunkOff fighting tooth an nail against Unc's factories until the T2 air goes up.
This post has been edited by Lunar_Wind: Mar 15 2007, 19:06 PM
I thought my biggest mistake was not scoutting enough... those two expansions he had that were unnoticed by me ended up killing me....
Mnn, a good point, although Unc' doesn't have much scouting either, as you were too busy building tanks to try and stave each other off desperately, it makes sense scouting fell behind, although it definately hurt you missed those facs. Though with your comm busy elsewhere you likely couldn't have done much about them even if you found them. : /
And You're welcome on the review! ^.^ : )
This post has been edited by Lunar_Wind: Mar 16 2007, 07:25 AM