I got really lucky in this game. He spanked me early on but he was too aggressive with his commander and I managed to missile silo his commander and steal the victory Any tips on my terrible play would be appreciated.
Game Summary: Both players start a little slow but about the same, their scores scores hovering at about the same level for quite a big. Furbz0r does a better job with the early pressure, managing to pop some of Fung's MEX, then continues with the pressure in the middle choke, even bringing his comm there. He starts a triad crawl to Fung's base and get a little careless. IpKaiFung tries to tech up, but with his lack of T1 MEX and no T2 ones its pretty hard but he starts using his comm effectively to repel attacks (with a few vipers for support) as he builds up a few T2 PDs, a tac missile defense and a tac launcher. Fung's tac build up a few missless fast and snipes Furbz0r's comm. BOOM HEADSHOT!
IpKaiFung + Nice AWP kill + Decent overall expansion and rebuilding of MEX when needed - Offensive comm is a must, hes got over 10000 HP and a T1 PD cannon on his arm - On a small map like this Cyb's hunters can really be a killer for early expansion. Try to incorporate 3 or 4 in your initial BO. - Your initial BO was ok, but your comm was walking exactly next to the mass spot to build the MEXes, you need to use that trick and move him in range then click to build: [attachmentid=216473] (Don't use that BO tho, that was just to show the build trick, witch hopefully will be soon fixed by GPG, as comm should build something normally if its in range not walk next to the build site ) Check these threads for some example reps of efficent BOs: http://www.gamereplays.org/community/index...howtopic=205063 http://www.gamereplays.org/community/index...howtopic=199299
Furbz0r + Good pressure at start, nice raiding. + Offensive comm, though a little later - Too many PDs not enough factories, 2 PDs each choke was a little overkill, especially the mid one (with comm there PDs were not needed) Talking about T1 ones BTW - A bit to careless with comm, get a shield on him or a tac missle defence then you can be some what careless - Same inefficient thing with BO
An issue is that it actually *is* the most efficient way for your engineer to walk all the way up... *if* it is a large cluster of constructions like a square of Pgens around a factory. Moving once then building 12 things is more efficient than build move build move etc..
The AI is doing the most efficient thing, but it doesn't differentiate between a clump of buildings and a single construction like a mex =\. I foresee us having to micro this well into the future.
Any tips on my terrible play would be appreciated.