Game length:23:09 --------------------------------------------
Game Summary: An Aeon mirror on a small land map? That must be interesting. As you watch the replay, take a look how both of the players play their first moves. As you can see, both of them use the 'move' command to maximize the range of their commander's nanolathe, effectively cutting the time needed to build things. This prevents the commander from walking next to the structure being built. After establishing his base Eshez sends his commander through the middle, where the ruins of UEF base lie. While Eshez nears FunkOff's base from the north, FunkOff starts raiding Eshez's mexes at south. Both players also build an air factory, which FunkOff has been using succesfully in previous games, but Eshez seems to know what to wait for and has interceptors waiting. After destroying the mexes south, FunkOff slams down a land factory, while Eshez nears his main base in the north. Eshez quickly builds some point defences which fend FunkOff's commander away. What happens after this, is awaiting to be seen..
This is one of the best games I've seen to be played on Theta Passage, it demonstrates strong gameplay from both of the players, I recommend this replay to everyone.
FunkOff
Good use of commander as a offensive unit. Radar. Lots of engineers. All way solid play. Stopped building factories, I feel that gave the upper hand to Eshez, he had almost triple as many factories as you did. It also took you much longer to upgrade your MEXes,you had the upper hand for a while when you were pushing through the bottom, this might have been a good time to upgrade some of your mexes.
Eshez
Reclaiming things for resources. Good use of commander as a offensive unit. Upgrading your mexes early Good economy all way through. Lots of engineers. Radar, the most common mistake I see is neglecting a radar, a little building that takes a small portion of your energy, but ah so important.
Game Rating - 6/10
This post has been edited by Zavior: Feb 28 2007, 17:32 PM
I agree with bantha and was dissappointed by this game.
The thing that ruins this game is the numerous mistakes.
Basically
Eshez To many factories, bad com usage, poor raiding, bad economy
Good handling of bombers, Nice map control, Good scouting.
Funkoff Bad com Use, Eversongs were sent to die, Oblivions are rarely worth it dont over spam them 1 is enough if not to many. P1 Defence is better. Overusage of bombers the first were good but once he had air building enginerrs from it would have been alot more useful. Instead of from your land factories.
Eversongs kicked major ase, Turtled well and could of pulled of the win.
Didn't watch it yet but I think it's a GG, i'll just go ahead and post it.
WARNING THIS REPLAY IS AN OLDER VERSION AND WILL NOT WORK ON THE CURRENT SUPCOM VERSION.
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you lazy RRs didn't review a game of mine in years, It's about time!