I played pretty defensively, Bantha on the other hand took pretty strong map control and used a forward comm early. When I saw his comm was pushing forward and he didn't have much in his base, I sneak in behind him. His lack of air defense and units also hurt him.
Short and sweet.
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This post has been edited by RDon: Apr 28 2007, 03:39 AM
Overview: Interesting game. Bantha used Com offensively early in the game. However, his main base was not set up properly and hence suffered badly from RDon's Comm counter-attack. RDon then unleashed his air force and ended the game as Bantha had no air.
RDon: + Better early base building + Good Comm counter-attack + Good use of air - Did not finish Bantha's hydro power generator (although the gen had only few HP left and your comm was still half-full health when you decided to move him away)
Bantha: + Effective use of early Comm offensively, however this is risky and at the cost of other things. - Slow early base building: slow capture of hydro power gen and not enough factories - No air
Thanks man. The one thing that really surprised me in this game is the fact that I pulled off a win when Bantha had such strong map control. I was limited to only the mex spots in my base and the few below, and he even had a couple upgraded to T2, and I still managed to push through him. He should have brought his comm back much sooner after he took the area from me, then just choked my resources and swarmed me.
Yeah if he pulled back his comm earlier then you would be at an disadvantage. By the way, your decision to quickly counter-attack his main base with your comm was very accurate.
Short and sweet.
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