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Supreme Commander

[3220] Poita_ vs AngryZealot

#1AngryZealot  Mar 18 2007, 23:55 PM -
Replays: 10 Game:
What happens when you play a wide open map with far away mass points? Cybran power banana.gif! Cybran fans everywhere will definitely learn something from this game.

Original topic

Reviewed by strages:

Review of GoW-Poita Vs. EPIC-AngryZealot

What can I say? Mighty fast one here. This one is exciting all the way through, though some glaring mistakes do rear their ugly heads. I will provide short summary of this game as it's fairly long and lots is going on. I also don't want to spoil too much as this is our new RoTW biggrin.gif (well earned, might I add).
The game starts out with nearly identical BOs from Poita and AZ, I was beginning to wonder if something had been decided on while I wasn't looking blink.gif. Anyhow, each player attempts to expand early (as they should) and each does a fairly good job at doing so, though Poita does a much better job at 1) early scouting and 2) protecting his engies as they go out into the open and cap mexes. Each player begins building air rather quickly and wastes no time getting support factories up around the outskirts of the map. Some intense t1 skirmishing goes on, including some Skyhunters (whoever coined that term rocks) from Poita, until we get into the double digit minutes when t2 begins to show up from each player. Poita's comm hangs out in the middle of the map at a forward factory for most of the mid and late game, with him almost getting taken by some t3 bots from AZ, which kicks Poita to match AZ at t3 rather quickly. Some battling goes back and forth in all parts of the map, with Poita getting some t3 bots into AZ's main base while AZ attempts to assault Poita's forward base with some t3 arty.
The game comes to an end with a very intense battle centered around AZ's t3 factory which is positioned in farily close proximity to the middle plateau of the map. I won't go into the details of this battle as it's quite exciting and some very close calls are experienced, along with some rather odd mistakes (or mistakes that I find odd at least). I recommend that everyone watch this game as it shows some really good moves and some bad mistakes that we should learn to avoid or be aware of. Bravo!


+ Good early expansion, protected engies.
+ Hunters + skyhawks = skyhunters! Effective use, as usual.
+ Tac missile defense + cereberus' near your forward factory was a good idea once those Mtacs and t3 bots showed up.
+ t3 mexes + mass storage for nice mass boost, your opponent didn't utilize these sad.gif.
+ Pushed AZ's forward base hard with t3 bots to catch his comm napping while AZ was occupied elsewhere.
- Had some idle t2 bots while you had some nice excess mass going, could have been used for other useful stuff, but didn't effect you too much.
- Used 3x more mass than your income for a few minutes, which I found risky. This ended up working out ok for you in the long run becuse you had plenty of standing units, but most other times this would be a bad idea.
- Didn't push your t3 bots further into AZ's main base, you could have really hurt AZ's economy as he had nothing but t1 facs there and it would have taken him even longer to get his harbs there to help out. Some late scouting would have helped this a lot!
- You could have ended it faster by micro'ing your t3 bots under the shield when AZ's comm was down to almost nothing, one bot getting in there could have ended it.


This was some great play from Poita. He utilized hunter gunships (skyhunters), mantis, and loyalists very effectively against an aeon opponent, who has superior t1 untis and t3 units AND handled his economy very well by making sure he had plenty of power and mass, while continuing to expand his economic capacity. Well done, very impressive! We all can learn a thing or two from this replay.


+ Fast expansion, though you didn't protect your flanks as well as you should have.
+ Didn't stay in t2 for very long - one-up'd Poita quickly to t3.
+ Rebuilt lost mexes at the northern spawn point to keep your mass income high.
+ Lots and lots of factories!
- Didn't protect your engies on the flanks! Scouting would have helped you spot Poita's hunters as well.
- No t3 mexes! I didn't see a single one, I could have missed it, but this would have helped you out!
- Not enough power! No t2 pgens n1qshok.gif You were facing a power crisis for a while which slowed your production, compounding Poita's productive advantage over you.
- Played your t3 arty hand without any protection AND you didn't target his factory, instead you targetted his defenses. You should always attempt to take out production/economy before defenses, especially when you have the range advantage and time is limited. Leaving this factory really hurt you later.
- Poor protection of your comm near your t3 base, you left him completely unprotected until he started throwing t3 bots your way. A last second Radiance isn't a very good answer, as you experienced.
- You were producing t3 engies at your t3 factory instead of harbs when he was attacking you with his t3 bots - harbs would have made more economical sense - they would be more effective than t3 building oblivions AND they are superior to loyalists!
- Only 1 t3 factory, this, in my opinion, cost you the game. Poita was able to handily out-produce you at t3 because he had two t3 factories vs. your one, plus his superior economy helped him push loyalists faster.


I don't know if you really played at a 6/10 level the entire game - you made some costly mistakes in the mid and late game. However, I'm giving it to you because you played a good early game in t1 - you were beating him until you guys hit t3 and he got a productive and economic advantage over you. Poita also had a really good game and you put up quite the fight throughout most of it. You played decently, but you can play better! We can learn a lot from AZ's performance here as well.

Overall: 7/10

This post has been edited by AngryZealot: Mar 20 2007, 15:19 PM
#2frsrblch  Mar 19 2007, 04:51 AM -
Replays: 2 Game:
Sweet, Cybran kicking ass! It's been a while, will watch.
#38NP4iN  Mar 19 2007, 10:56 AM -
Replays: 1 Game:
yeah, its nice to see cybran kicking some ass... lol that stun explosion is really usefull hum ^^
This post has been edited by 8NP4iN: Mar 19 2007, 11:00 AM
#4Kormi  Mar 19 2007, 20:04 PM -
Replays: 4 Game:
Nice ACU management there AZ, I liked how you were choosing the right side of the shield, I bet Pete was cursing his way into the game so he can kill those stupid bots himself wink.gif
#5Poita_  Mar 20 2007, 05:26 AM -
Replays: 7 Game:
Heh, I had no idea he had build the shield. I was zoomed all the way out and I think NVidia cards don't render Aeon shields properly so I couldn't see it. I had about 5 bots around his ACU with 1k hitpoints so I just assumed I had won. I was actually about to type "gg" until I realised that his commander's hitpoints had stopped going down and I zoomed in and saw the shield. wacko.gif
#6Strages  Mar 20 2007, 07:08 AM -
Replays: 10 Game:
QUOTE(Poita_ @ Mar 19 2007, 22:26 PM) *

Heh, I had no idea he had build the shield. I was zoomed all the way out and I think NVidia cards don't render Aeon shields properly so I couldn't see it. I had about 5 bots around his ACU with 1k hitpoints so I just assumed I had won. I was actually about to type "gg" until I realised that his commander's hitpoints had stopped going down and I zoomed in and saw the shield. wacko.gif

lol, that'll teach you to assume you've won and zoom out tongue.gif. Btw, review is up folks! (I know Poita's already seen it)
#7Strages  Mar 21 2007, 06:45 AM -
Replays: 10 Game:
btw, this was promoted to silver.
#8Akinos  Mar 21 2007, 07:00 AM -
Replays: 1 Game:
Nice game! That nonsense with the Loyalists and shield going up last second was hilarious!
#9FunkOff  Mar 25 2007, 14:48 PM -
Replays: 26 Game:
Nice game,, very nice game.

Just 2 points: Pointa, MICRO THOSE LOYALISTS, in either your first or sencond way you could have destroyed that whole base right there if you cared to target units n the proper order. Instead you seemed waaaay too focused on just the commander. That caused your loyalists to fail pretty badly.

And T1 gunships are good, but they ain't THAT good... they are jsut too vulnerable to ints, and that hurt you that game.

OTherwise vgg
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