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Supreme Commander

I was owned in under 6 minutes???

#1Rienzilla  Jul 1 2007, 22:42 PM -
Replays: 12 Game:
Ok. I was completely baffled after this game. I start out with my usual build order where I try to expand fast, expect to take some damage in t1, but go t2 fast and then take control of the map.

This guy however does something I have not seen before on this map. He has a horrible first minute, but then does a 2 factory lobo-stryker spam, and... gets me with it....

As soon as I spot his commander coming towards me I start building a PD, but my engineers are far apart so I cant finish them in time. The t2 upgrade is only around 75% when he reaches my base, so I have no choice but to draw. however, he is smart and moves around my base, and then back behind his units. result: I blow up when he has > 6000 HP left, end of story in under 6:00.... What can I do to counter this except doing the very same?
#2badfish  Jul 1 2007, 23:03 PM -
Replays: 2 Game:
He went 2 mex first so his score really suffered the first minute but i don't think that really put him behind much. Also he went 2 factories w/ an engie on each one almost immediately and then 2 on each soon after. He really focused hard on this rush and as it shows counters fast t2. Even if you had gotten a PD up, the lobos would take it out in 1 volley.

Anyway I thought the replay was original from voodoo's side and gave it a wubb for the educational value.
#3ntropy  Jul 1 2007, 23:16 PM -
Replays: 11 Game:

I'd say this is very hard to counter.
Because by the time you know its happening, it's basicly too late.
Gunship might have worked.

Pure UEF Arty can be stopped by bots, however we have mixed in tanks here.
PD wouldn't have helped either.

I really can't say what to do here wink.gif
#4Sir_Loui  Jul 1 2007, 23:41 PM -
Replays: 12 Game:
lol he didnt even know how to use shift or walk commando.... he was onw of the biggest noobs ive seen and still he made a nice tactic and destroyed u rien xD YOU SUCK!
#5FunkOff  Jul 1 2007, 23:47 PM -
Replays: 26 Game:
Demonstrates the power a strong strategy.
#6Rienzilla  Jul 1 2007, 23:52 PM -
Replays: 12 Game:
Thanks funkoff...

I scouted him a little too late (although I doubt I can scout this very much earlier... maybe 15-20 seconds), but made the virtal mistake to build PD too far up front so it wasnt ready when he arrived at my base sad.gif

I'm puzzled by one advice though. You tell me to kill the units instead of the comm... Mentel once taught me the exact opposite (because if you can get the commander down to a critical amount of hitpoints he'll have to retreat and you can own the other units easily). Should I let that depend on the unit DPS and hitpoints? (i.e. kill arty with comm, but don't kill tanks?)

For exactly the same reason I used my mantis on his ACU; goal was to get him under 4k by any means possible, since there was no way I was gonna survive the push. Should I use another attack prioroty even if I'm trying to draw him?
This post has been edited by Rienzilla: Jul 1 2007, 23:53 PM
#7FunkOff  Jul 1 2007, 23:55 PM -
Replays: 26 Game:
Well consider that mentel hasn't been a top (Active) player in a very long time.

And while it might be different with T2 or T3 units, with T1 you need to target the units.
#8_PINK  Jul 2 2007, 00:38 AM -
Replays: 9 Game:
Mentel was right, and Funk is right. It depends on the situation. If you have a LOT of high dps units (flares) and can quickly get his com down to a critical level, focus on microing your com to take as little damage as possible. If it looks like a battle of attrition, kill his units so he has to skedaddle.
#9FunkOff  Jul 2 2007, 02:08 AM -
Replays: 26 Game:
Well flares also have a really short range. If you're flare rushing enough flares won't be in range to attack the ACU do they'll attack other nearby units instead anyways.
#10NERDsFist  Jul 4 2007, 23:05 PM -
Replays: 2
actually this guy has a 2011 rating and 64% wr
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