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Supreme Commander

[R] TFU-Funkoff vs DI-Corpus, Palms

#1Brainiac  Mar 4 2007, 00:54 AM -
Replays: 28 Game:
Awards:
Another woot pirate.gif
#2Necrosjef  Mar 4 2007, 02:50 AM -
Replays: 11 Game:
Awards:
Nice game, good "bomber rush" from Funkoff, Corpus should have tried to build some interceptors though instead of spamming power gens, those thistle mobile AA guns are worth shit tbh unless you happen to have a square of about 50.

Good play from Funkoff though, UEF bombers really suck vs moving targets lol, they kick ass vs buildings tho.
#3Spinewire  Mar 4 2007, 11:37 AM -
Replays: 4 Game:
IPB Image

Open Palms

3220


DI_Corpus IPB Image


vs

IPB Image FunkOff

Duration 19.05


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IPB Image DI_Corpus

+ Early light bots and a scout killed 1 of his engs.
+ Took out his early scout with probabaly saved at least 2 of you scouts from the 3 bots he ad sitting outside you base at the start.
+ Did not move during you starting BO, good layout.

- Could have set a mex to tech up while moving your com. (4min - 6min)
- Mobile AA is realy not much use unless it's cybran, better off spending it on an airfactory and interceptors.
- Getting pushed back by his com really cost you, you lost time that you could have been building with him.
- A few more scouts would have detected his Air factory and large amout of engs assisting it.



IPB Image FunkOff

+ You early light bots killed 2 of his engs.
+ Brought you com forward and constructed a land fac around the 3-4 mins mark, this allowed you to pressure him alot better.
+ Managed to scare of his com and chase him all the way back to his base.
+ Focused bombers on his econ, and killed his Hydro plant this really crippled his power and put him in a downward spiral for the rest of the game.
+ Stuck up a few PD's when you saw his com comming, if you had taken out his scouts and other untis he would have walked stright into it.
+

- Lost you early scout, you could have killed at least to more if you had know where they were.
- Could have teched a mex before bomber spam started, or taken 4 off the assisting engs to quickly tech some up.
- I feel you could have got more out of the bombers you had, you kept telling them to attack things rather then just moving them over the base, if they are over something they drop bombs as soon as they are able, unless they have an attack command. Flying 2 or 3 down a strip of Pgens does alot more damamge than telling them to attack the middle ones and watching them drop bombs that disect lines of Pgens rather than dropping them along them. I think bombers are the units that if microed you get the biggest increase in damamge for you effort, also when using move commands you can avoid doing sharp turns over mobile AA untis and getting shot down. (not that aeon AA shoots down much anyway.)
- You should have focused bombers on structures he had left and sent all you ground untis to deal with his Com.



Summary
Funkoff moves his com forward early and establishes a land facotry, he keeps Di_Corpus busy and pushes back his com untill he gets bombers out which then pound his econ and cripple his power income. With no Air facotry online and in a large power debt the mobile AA are no deffence to to the large airforce Funkoff has ammased. DI_Corpus does not manage to even threaten Funkoff and soon his commader is bombed into submission.

Over all an intresting game and a good example of an effective bomber rush used against a top 10 player.



Rated 6/10



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This post has been edited by Spinewire: Mar 4 2007, 13:18 PM
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