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Infinite War Battle Pack: Maps, Units, Structures and Research

By United_Strafes - 28th September 2010 - 22:29 PM

Hello commanders! The Infinite War Battle Pack is now upon us! Here is what is included in its entirety.

Maps



Way Station Zeta Four Players


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Rigs Four Players


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Etched Desert Four or Eight Players


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Etched Desert Four Players


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Desolatia Two Players


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Seraphim Isles Four Players


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Seraphim Isles - Eight Players


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Igneous Six Players


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QAI Labs Two Players


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Tourneydome Eight Players


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UEF


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Units


Jackhammer

The Jackhammer is a mobile artillery cannon that must unpacked to fire. While unpacked, it has boosted health, but is not mobile. The cannon is direct fire.

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Field Engineer

The Field Engineer is a mobile unit with a direct fire cannon that can repair other units. It cannot build, reclaim, or capture. It also repairs at a much faster rate and will attack while repairing.

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Super Triton

The Super Triton is an experimental dreadnought that has medium range, but does massive damage.

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Research:


Naval:
Naval Transportation - experimental transports can carry naval units

Land:
Speed Overdrive - select land units get a burst of speed for an energy cost

Structure:
Structure Regeneration

ACU:
ACU veterancy rate increase
Structure build cost for ACU - decreases cost of structures built by the ACU


Structures:


Research Converters

The Research Converter converts 300 mass into 1 research point.

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UEF Aegis

The UEF Aegis is an experimental shield generator with massive health and shield radius that requires a manual charge when dissipated and extreme energy consumption to recharge.

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Illuminate


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Units


Shotja

The Shotja is a sniper bot that does high damage but has a slow rate of fire. It also hovers.

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Sooprizer

The Sooprizer is an experiemental gunship with slow movement speed and deals direct fire.

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Research


Land
Yenzoo tank torpedo tube upgrade

Structure
Quantum Floating - allows most Illuminate structures to be built on water
Structure Sacrifice - allows Illuminate structures to self destruct to heal nearby units

Air
Air Health II
Air Teleport - provides teleportation for air units


Structures:


Illuminator

The Illuminator is an experimental intelligence gathering station that provides extreme long range vision for a short period with a long cooldown time.

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Buhbledow

The Buhbledow is an experimental shield destroyer fired like a nuclear missile, but with a shorter range, that will disable shields in a large radius. It will not be shot down by anti-nukes.

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Cybran


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Units


Intellitron

The Intellitron is an air scout unit that has wide vision and radar that can outrun anti-air and fighters, but has no weapons.

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Cicada

The Cicada is an experimental mobile cloak generator that makes units invisible to radar and vision for a short period, but cannot cloak itself.

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Monkeylord

The Monkeylord is an experimental spider bot with massive health a high-damage microwave laser, and light anti air missles, can also travel on shallow underwater land paths similar to the ACU.

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Research


Naval
Naval Jump-Jets - naval units gain the ability to jump-jet short distances

Structure
Vision Persistence - gives vision intelligence on long-range artillery shells

ACU
Increased Build Rate - structures will be built even faster while using the ACU

Air
Air Time Build Reduction - air units will be built more quickly


Structures


Boomerang

The Boomerang is a nuclear defense structure that redirects enemy nukes back at the attacker, where they will not be shot down by their own anti-nuke missiles. It can build up to five anti-nukes at a cost of 800 mass and 2500 energy per shot.

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Recycler

The Recycler automatically reclaims wreckage in a medium radius, but it cannot reclaim operational units.

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