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Supreme Commander 2

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Supreme Commander 2 Strategies

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Tip of the Week #4 - Nanites

Wednesday, 21 Apr 2010
This week the Illuminate Rogue Nanite is discussed with specific examples of its use and statistics to determine the most efficient way of using them to ruin your opponents.The Feared NaniteThis TOTW is based on SupCom2 V1.11The Illuminate Rogue Nanites cost 10RP to get, and follow this research...
Gameplay Tip

Tip of the Week 3 - Reclaim and Repair

Friday, 16 Apr 2010
Reclaim and RepairReclaim and repair are two very important things to do in order to have your resources rolling and your units shooting. In this short guide, I will cover the basics and explain why it is important.Repairing your units In the original Supreme Commander, repairing cost mass and...
Strategy Guide

Reconnaissance Guide

Friday, 2 Apr 2010
Supreme Commander 2 is a game like none other - except for Supreme Commander 1. It’s the rebirth of ‘strategy’ in the real-time strategy genre. And with any decent strategy comes planning and execution, however, you can’t plan for the unknown and one strategy doesn’t fit all. You need to know...
Gameplay Tip

Tip of the Week 2 - Mind Games

Wednesday, 31 Mar 2010
The Psychology of the Game.Many players when they are facing an opponent will go in with the thought of - ah its just a game, who cares what happens. Then they lose. Badly. This can be due to a number of reasons, but normally, its because their mindset was not right for an RTS game.The...
Gameplay Tip

Tip of the Week 1 - Area of Effect

Wednesday, 24 Mar 2010
In this Tip of the Week we'll give you an overview of the biggest area of effect weapons. Despite what some folks try to tell you Supreme Commander 2 is still a game about massive armies. Huge land swarms, transported or not, are often key to victory yet the means to kill these overwhelming...