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Supreme Commander 2

[DLC] Magnetrons+new glitch

#1LYNK  Apr 13 2011, 22:50 PM -
Replays: 9 Game:
10+ magnetrons and floating brackmen???

EDIT: I have this replay file, do not accuse me of stealing, I am Vint, on Gamereplays i am LYNK, Blackfish also put this replay up, I found out later
#2LYNK  May 12 2011, 20:15 PM -
Replays: 9 Game:
feedback plz, i dont wanna sound like CHRING but hes right, uploading replays, no feedback
#3CHRING  May 13 2011, 10:41 AM -
Replays: 14 Game:
OK, he're we go.

At the start, I don't understand your strat: you're building a research station, 6 power plants, and after that a land-factory. So you're not rushing land, also not rushing MC, ... so what are you doing. A little bit of both? You're comm skips both the extracters towards your land-factory; why is that? Since you're not rushing land, better use your comm to pick at least one of those extractors.

Then the engi which was going to build 6 power, stops building the 3rd (doesn't finish it..) and starts building a 4th. Always finish a structure before going to the next...

Then you decide to not build the land factory with your comm, but queue ALL 4 extractors mid-right with your comm. That's not really team-friendly, you have to share the resources with your teammates.

Anyway; you build one research station, THEN start taking a lot of extracters. I still don't understand the strat; either go for mass conversion fast for a big eco (in which case you would need more research stations), or start building some units for early harassment.

The engi back in your base is sitting there, doing nothing. You must be able to think of some good use for it smile.gif

When your comm took 3 of those 4 mexes, all your units are idle. So my guess is; from here the replay is broken.

no wait! 15 (!!) minutes in-game, your comm starts to move! Going to build a land-fac, and then a temple.

I've got no clue what you are doing. If you want to rush temple, you better have some units ready first. Now you have zero. And the opponent already has a LOT of units.
15 minutes in game you could have had mass-conversion + a temple + a shitload of units. Now you have; nothing. And even only 1 research centre.

And by the way; that 1 single factory you build; it's not even producing units -> then why build it?

Then you use your temple, and put it in the middle of the your-fucked-zone. Better take out eco, in the back of their bases. Now it's extremely useless. They're even comming through your own temple, to kick your ass instead smile.gif

Then finally you have mass conversion. You have about 10 powerplants (which could have been almost a 100, since it's 20 minutes in-game), and you are building 4 mass converters. This is overkill. You only need 1, when you have so little powerplants.

Also looking at the stuff you researched; it doesn't look like your going into a direction with a plan. Your upgrading the strength of point-defences, but you don't have any.

23 minutes in game. You most be floating a LOT of money. You're building almost nothing, but you have mass conversion. Make sure that when you have the eco, you can also spend it. You're not even using your one single factory...

Until 27 minutes in game you only build a couple of TMLs. But with your eco, you could have build 100 of those.

Now you start building a loyalty gun.

28 minutes in-game: WOW, you did your first kill! Your loyalty-gun took a loyalist smile.gif

29 minutes: good placement of your temple this time; in the back of their base, behind enemy defences.

30 minutes; your not building anything, for the last couple of minutes. what the hell are you doing with your mass-conversion!?

33 minutes; your building a 2nd loyalty gun. I think, if you would have played it right, you would now be busy building your 50th loyalty gun, not your 2nd.

35 minutes in game: now you research a LOT at once:
INFO: **REPLAY: 05:35:27 Vint researched Training I, Affects: All Structures.
INFO: **REPLAY: 05:35:28 Vint researched Training II, Affects: All Structures.
INFO: **REPLAY: 05:35:28 Vint researched Training III, Affects: All Structures.
INFO: **REPLAY: 05:35:29 Vint researched Training IV, Affects: All Structures.
INFO: **REPLAY: 05:35:29 Vint researched Training V, Affects: All Structures.
INFO: **REPLAY: 05:35:30 Vint researched Damage, Affects: ACU
INFO: **REPLAY: 05:35:30 Vint researched Weapon Range, Affects: ACU
INFO: **REPLAY: 05:35:31 Vint researched Rogue Nanites, Affects: ACU
INFO: **REPLAY: 05:35:31 Vint researched Movement Speed, Affects: ACU
INFO: **REPLAY: 05:35:32 Vint researched Teleport, Affects: ACU
INFO: **REPLAY: 05:35:32 Vint researched Teleport Distance, Affects: ACU
INFO: **REPLAY: 05:35:33 Vint researched Hunker, Affects: ACU
INFO: **REPLAY: 05:35:33 Vint researched Anti-Matter Chrome Shield, Affects: ACU

OK.. doesn't sound really logical. Better build some units, and upgrade those.


38 minutes in game: hey! your land-factory starts to build some tanks! Lets see what you're going to do with those...

40 minutes in game: I see you're building more mass converters. but why you need all this money?! you're not building stuff anyway.

41 minutes: I double-checked that I was following the correct player, since I really didn't understand why somebody would upload this.. but I'm indeed looking at the player 'Vint'.

42 minutes in game: you started building your 3rd loyalty-gun. Why not have 20 engineers, all building loyalty guns? you have the money, why not spend it?

O, I missed some researches you did @ 40 minutes:
INFO: **REPLAY: 06:40:05 Vint researched Weapon Range, Affects: All Land units. Does not affect ACU or Experimentals.
INFO: **REPLAY: 06:40:05 Vint researched Harvog, Built By: Land Factory
INFO: **REPLAY: 06:40:06 Vint researched Urchinow, Built By: Experimental Gantry
INFO: **REPLAY: 06:40:08 Vint researched Damage, Affects: All Land units. Does not affect ACU or Experimentals.
INFO: **REPLAY: 06:40:08 lamborghini911 researched BIL-E2 Tactical Missile Launcher, Affects: ACU
INFO: **REPLAY: 06:40:08 Vint researched Wilfindja, Built By: Experimental Gantry
INFO: **REPLAY: 06:40:09 Vint researched Damage II, Affects: All Land units. Does not affect ACU or Experimentals.

Think about it; was there a plan behind these?

44 minutes; I've seen enough. You need a LOT of practice.



Bottom line:
- think of a plan before you start. What do you want to do?
- if you have the cash; USE IT!
- try to attack your enemy. Build tanks, experimentals, etc.


I'm sorry it's such a negative reply, but hey: you wanted feedback on this game.















#4CHRING  May 13 2011, 16:46 PM -
Replays: 14 Game:
above I said that you would be busy with your 50th loyalty-gun. In fact; it could even be much more.

@28 minutes, I had 55 ^^

See http://www.gamereplays.org/supremecommande...s&id=208701

Sorry that I didn't use DLC, forgot to turn it on.
#5LYNK  May 13 2011, 20:46 PM -
Replays: 9 Game:
this was my fourth game ive ever played, plus i had to afk for a while
#6CHRING  May 14 2011, 09:52 AM -
Replays: 14 Game:
QUOTE
this was my fourth game ive ever played, plus i had to afk for a while


Then why are you asking for feedback for this game !?!?!
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