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Supreme Commander 2

[DLC] keyz vs gundam r4 r1

#1nothing exists  Oct 8 2011, 22:09 PM -
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#2CHRING  Oct 9 2011, 09:22 AM -
Replays: 14 Game:
good to see you also won one wink.gif

gg
#3nothing exists  Oct 10 2011, 18:41 PM -
Replays: 79 Game:
i think this map is really stupid, an example of the map designers having no idea what they're doing.


it seems that a 3-fac rush with assisting engis in 1v1 is the only option on this map, anything else will just be overwhelmed. if your opponent does the same thing and you travel across the map to attack him, you will have less units at the point of collision, esp if he is just sitting there assisting the facs. i think gundam recognized this and then pulled back to his base. alternatively, i think that 6 mass and 4 facs, or even 5 mass and 4 facs may be a better build than 3 facs.. but something like 2 engis assisting each of the 3 facs is probably a better idea.

in the case of your opponent making shotjas, the time to push on him is as soon as you start producing bodabooms, as he won't have the rp to do so for another minute or so.
#400_Gundam_Exia  Oct 11 2011, 17:38 PM -
Replays: 19 Game:
Plan was getting under the shield and just do a simple shotja / tanks spam while killing his tank off, i will have enough fire power to quickly kill the 1st row, but as u saw i mistook his radar for a pd and hence left my acu unprotected and he sniped me sad.gif
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